Tried to dive into scripting in Blender and made this Crate Generator
Oh no, something went wrong!
Exploring options of implementing light leaks effect from that Apple Event promo page using Shaders
Experimenting with vertex shaders and typography
Looks more fun with a simple diffuse lighting
Trying out the Shadron app. Just an awesome tool for quick experiments with shaders
I was learning how the Bézier curve works and made this little thing that controls the easing of the animation in PICO-8.
Just messing around with voxels
…→ and imported it into Godot Engine. I wonder what kind of a game I can pull out of this 🤔
Doodled this in Procreate as a part of my “painting” practice …→
It's been a while, huh? Here's a procedurally generated butterfly, made in Substance Designer
Got a bit carried away by yesterday's keynote and made this thing
(Eh, still not sure if I should post icon design / illustration work here 🤔)
Workspace for this project.
Godot Engine and CodeRunner + glslViewer for a quick fragment shader tests
Added some colors 🎨
Playing around with vertex shaders
Just some procedural LEDs in AnimationNodes
A script for Asperite that generates randomized 3D planes with wavy animations
More bubble waves, this time generated in Animation Nodes
Exploration of a Bubble Gun interaction in Unity