Nov 4 2020 @ 2:21 am Exploring options of implementing light leaks effect from that Apple Event promo page using Shaders
Oct 30 2020 @ 2:03 am 5 Trying out the Shadron app. Just an awesome tool for quick experiments with shaders
Oct 28 2020 @ 2:48 am 1 I was learning how the Bézier curve works and made this little thing that controls the easing of the animation in PICO-8.
Oct 18 2020 @ 9:21 pm 2 …→ and imported it into Godot Engine. I wonder what kind of a game I can pull out of this 🤔
Sep 21 2020 @ 8:39 pm 10 It's been a while, huh? Here's a procedurally generated butterfly, made in Substance Designer
Jun 23 2020 @ 5:45 pm 3 Got a bit carried away by yesterday's keynote and made this thing (Eh, still not sure if I should post icon design / illustration work here 🤔)
Jun 10 2020 @ 7:03 pm 2 Workspace for this project. Godot Engine and CodeRunner + glslViewer for a quick fragment shader tests
May 25 2020 @ 11:27 pm 5 A script for Asperite that generates randomized 3D planes with wavy animations