didier-v

3D Modeling

346 outputs

Creator

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Made with a tutorial

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low poly character tutorial

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another test, vertex painting a butterfly wing

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test painting butterfly wings

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I'd rather stay in the shadows

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Mandelbox

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working on a shader with code

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Serene
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1903 Wright Flyer

1903 Wright Flyer

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Magic mushroom

Magic mushroom

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added teeth and eyes

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retopology

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WIP. Testing hair options.

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Bee colony
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Sojourner

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Reality check

Reality check. How I sometimes see my hands when I'm in a lucid dream.

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The Maginot Line

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Steam Punk Googles

Steam Punk Goggles (tutorial)

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Grant Abbit's tutorials

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Grant Abbit's tutorials

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Grant Abbit's tutorials

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Grant Abbit's tutorials

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Grant Abbit's tutorials

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Grant Abbit's tutorials

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Grant Abbit's tutorials

Atmospheric
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Compositing with nodes

High density

Bezier curves as hair particles in a torus shaped volume

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A key
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WIP procedural bumps on the key

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IK works!

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What I want is inverse kinematics…

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Experiments with armature on non-organic objects

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testing cloth physics

Shattered

Shattered movie

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Not ready yet…

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More than 200 objects will be animated…

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new animation project

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procedural textures

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procedural shaders

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Testing the principled hair shader

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particle shader (video)

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Experiments with procedural shaders

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Final render. The model is not mine, I was just following a tutorial.

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bump details

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Working on the glass texture now

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WIP. The model is not mine. I'm following a tutorial and only working on textures.

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Adding details to the rust part of the shader

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WIP mixing multiple shaders

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Working on a new complex shader

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Dynamic paint experiment

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An eye made with procedural textures

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Pointiness, bevel, and other tricks to target specific parts of a mesh

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Testing more complex shaders

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Voronoi texture

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Voronoi texture

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"magic" texture

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Brick & checker textures

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Testing the Voronoi texture

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Procedural shaders

iKnight
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Final render

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working on a road texture

Just in case...

Just in case…

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A banana. I painted the texture.

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Volume of light absorption

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cells

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metaballs as hair particles on a cylinder

Penrose stairs

Penrose stairs

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creating an optical illusion

Steampunk machine

Steampunk machine. Final render.

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Starting a steampunk project

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testing Blender addons

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Medieval house

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building blocks

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elephant based on a video tutorial

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testing modifiers

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Landscape - trees added with a particle system

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sculpting experiments

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Testing the cloth animation tools

"It's raining, Invisible Man!"

"It's raining, Invisible Man!"

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shaders and light effects. I added some glare to the street lights.

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I'm trying to use the dynamic texture paint technique with rain particles falling on the character.

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New project. The character is provided by MBLabs, an addon for Blender.

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Testing dynamic paint

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More tests with Rigify, an addon for Blender

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Testing armatures and bones for animation

Mini Anubis and Bastet

Mini Anubis and Bastet. Final render.

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Bastet

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mini Anubis

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A short animation of the alien gun

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I'll animate some shader properties to make the gun shoot rays

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Compositing nodes will enhance light emission.

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Shark

Final render with underwater light.

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lights and colors, work in progress

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more details

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Remade a high poly shape, and added details with sculpting tools.

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First attempt at adding details failed. I'll try again with other tools.

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The shape was not correct. I fixed it with some reference images.

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low poly shark

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I tried to bake the normals, but didn"t get the expected results.

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Thanks to global displacement, each stone of this road has a unique shape. Unfortunately, the whole object is made of more than 3 millions pixels. I will have to bake the normals and use them on a simpler mesh.

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An attempt to make the giraffe walk

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With these rigging tools, I can move the giraffe.

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Adding an armature for animation

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Starting a low poly animal

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With this low poly rocket, I learned how to use the ShrinkWrap modifier.

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Final render

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I'm trying to add flowers, but I have this transparency issue.

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painting the bridge

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Rocks

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painting water today :p

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I started painting the textures. I've never done that before.

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basic textures

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UV mapping. Last step before texture painting.

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Some objects share the same mesh. It will make unwrapping and texture painting easier.

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Low poly bridge and river

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Retoplogy. Removing unnecessary vertices

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Starting a new project

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Final render

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Starting a new project

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Final render with lights and colors.

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More details. The rope was made with a cube and the screw modifier.

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With the roof. I learned to use the sculpting tool to move a group of meshes instead of other techniques like lattice or proportional editing.

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Low poly well. From a tutorial

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Baking textures allows to use the details of a complex mesh on a simple one. The planks look similar, but one has less vertices than the other.

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Baking textures from the high poly to use the low poly version of the plank

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I'm following a tutorial using sculpting tools to make low poly game assets

Dice

A dice made with boolean operations

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Learning how to bake textures

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With the armature and inverse kinematics, I can animate my character!

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I added an armature to the character so I can animate it

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character with more details

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Sculpting a character. WIP

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High poly to low poly. Retopology.

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More practice of the sculpt mode

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Learning sculpt tools

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Another dog, this time with a mesh and subdivision surface

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A dog made with metaballs

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I tested the skin modifier and tried to make a dog.

Lava lamp animation

Lava lamp animation

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Metaballs are fun!

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new project: lava lamp

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In Blender, you can drive any property of an object with any property of another object. Here I rotate the cube by moving the sphere.

Sentinel

final render

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lights, materials and compositing

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testing an environment

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Starting a new project…

Kitchen

Final render. I'm disappointed with the light, but it's time for a new project.

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Today I tested various render and material settings. When I'm done, I can finally start the final render. It will take a few hours.

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Wireframe view of the kitchen. I'm adding an HDRI background and a portal light to reduce noise in the final render

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kitchen light

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Added more details

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I added assets from the previous days to the kitchen scene.

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Legs are made with the Skin modifier

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This thing was harder to do than expected. I used "bridge edge loops" to make the corners.

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Refrigerator. The handles are subdivided, solidified planes.

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The kitchen sink from day 12 is back!

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More kitchen. Started working on materials.

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More kitchen parts

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More kitchen parts

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Bridge edge loops are my favorite tool for this kind of shapes

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Kitchen sink. WIP

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A few vertices, the spin tool, and subsurface + solidify modifiers

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cutlery

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I made a flat version and then used a curve modifier.

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Table mat. The material comes from the BlenderKit addon. Then I played with UV mapping.

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I used the physics properties and let them fall in the bowl.

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Plates for the future kitchen scene

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An empty jar

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I'll be working on a kitchen scene.
This soap dispenser is the first step.

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Fire hydrant

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I'm learning 3D modeling with Blender 2.8. This is my first attempt to create a Moai statue

internetvin
Crazy how much you’ve progressed man! Re...
internetvin
Nice!
internetvin
This is super cool! Almost at a year of ...
pugson
looking forward to seeing the completed ...
justin
very cool concentric drills going on
internetvin
internetvin
This is awesome man
internetvin
😍
emu
The ol' "count your fingers to see if yo...
internetvin
😍
internetvin
Whoa
internetvin
✨ nice!
internetvin
🖤🖤
internetvin
<3
internetvin
This is looking cool stoked to see it co...
internetvin
This the first time in my life I have se...
didier-v
Comments work :-)
Serene
1903 Wright Flyer
Magic mushroom
Bee colony
Reality check
Steam Punk Googles
Atmospheric
High density
A key
Shattered
iKnight
Just in case...
Penrose stairs
Steampunk machine
"It's raining, Invisible Man!"
Mini Anubis and Bastet
Shark
Dice
Lava lamp animation
Sentinel
Kitchen
00:00
didier-v
didier-v 3D Modeling