internetvin
internetvin
1062 Outputs
1 Marathon
in Interfaces

Sketching this stream view on mobile dimensions to see if it gives me any ideas. Kind of does. I increased the text size of the output/entry header to match the larger text on the rest of the interface. It makes me want to hide those icons some how or adjust them in some way.

in Sky
in The Design of Everyday Things

As I am deep reading like this, there's a lot of divergent ideas that come up. It's a really important part of my creative process. I get ideas for new projects, realizations about my life and my work. I think sometimes when you can be in a state of 'looking things up' while reading and it happens on various time scales. You can do a quick search on the Internet or you can open a book to quickly read through it or through a specific chapter. Mortimer J. Adler calls this type of reading, "Inspectional Reading". Mortimer wrote a book in the early 1960's titled, 'How to Read a Book'. It's a technical guide on how to use a (difficult) book as a tool for deep contemplation on ideas and ultimately to rise to a higher level of understanding.

As I'm making notes in this Journal about Don Norman's book on design. I'm having a lot of divergent thoughts. Thoughts on human perception. Thoughts on the various tools I use frequently. Questions like, what are all of the objects I own? What do I think of the quality of them and why? I have thoughts on meditation and human consciousness and its role within the process of design. Zen and its role in the process of design. As I continue to contemplate the subjects in this book more deeply, it is obvious that things I do in the future will be informed by these contemplations. I want to be able to link back to and link out of this Journal in some way. Some way to reference back to this entry in the future or to drop it into another Journal.

in The Design of Everyday Things

Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand. That is why it is useful to consider the seven stages of action. The mind is more difficult to comprehend than actions. Most of start by believing we already understand both human behavior and the human mind. After all, we are all human: we have all lived with ourselves all of our lives, and we think we understand ourselves. As a result, many of our beliefs about how people behave – including beliefs about ourselves – are wrong. That is why we have multiple social and behavioral sciences, with a good dash of mathematics, economics, computer science, information science, and neuroscience.

in Interfaces

Increasing the size of everything in this display of Journals to see how it feels

in Sky
in BBQ

Grilled ham for ham sandwiches!

in BBQ

I’m running an experiment where I cut out grains and sugars but grilled up some French Toast this morning for others!

in Futureland

Sent another package off to @lucas. The headers of the entries here have been adjusted. There's now a comment icon and then another icon that triggers an expanded menu that includes a bunch of ways to manipulate the entries. This will allow us to add more options as we learn more about how users want to manipulate these entries.

I am based out of Toronto and he is based out of Germany so he's sleeping now! Let's what he thinks of this when he wakes up and what he learns after experimenting with implementation. We played with implementing my side bar concept today and there's a bunch of quirks with it. It does not look ideal with short text based outputs. I like the immediacy of having all of the controls available with a single click but it clutters up the interface a bunch and you might not always need all of the controls available. So let's see what we learn from this approach.

in BBQ

Grilled some chicken while chatting with @lucas on the phone.

in Sky
in Interfaces

Adding support for editing and deleting entries in this expanded menu.

in Interfaces

A menu is trigged with the expand icon is clicked. This is something we can build on and improve but could be useful to design this way for now as we are learning.

in Interfaces

Adjusted the sidebar icons to be in the top header of the entry which seems to be more intuitive and cleaner on the screen. There's two icons now. One for comments and another to trigger and expanded set of actions. This is helpful because we can put new interactions in that little menu as we learn more about how people want to interact with each entry. I think we can make that little icon that triggers the expanded menu kind of fun to use!

in Interfaces

Adjusted the date and project component on the entry header to adopt our existing style which is simpler and cleaner.

in The Design of Everyday Things

"I learned root cause analysis at a young age and thought everyone asked "why?" - turns out, nobody really does!"

in Futureland

Sent this little package over to @lucas today! Maybe he'll surprise me with something in the morning! lol

good night everyone!

in Interfaces

Needs work! Trying to figure out how to best represent this Journals on the screen. I can use no icon, an icon or the media from its contents. the current version shows media and I think it's cool

in Interfaces

Adding a spot to search through someone's Journals. It is text that simply states search and the user's name. When you click it, it will highlight white and blink with a cursor to signal it is ready for input.

in Interfaces

Changing the word Projects to Journals

in Interfaces

Experimenting with adding labels of disciplines on the right side of this projects view so you can sort someone's projects (journals) by discipline. This would mean Projects/Journals can be tagged. This allows you to see the different kinds of things a person is making with his computer, films, animations, software, writing, music and so on and then navigate through their work with that understanding

in BBQ

Ah man! Didn’t snap a photo! I grilled some salmon today. I get the grill real hot and then turn down all of the burners to a medium heat. Then I let the salmon grill for like 20 minutes. It’s good!

in Futureland

This is the current state of a new video I'm working on for Futureland. Would be cool to be able to render stuff faster! lol

in Sky

I never noticed how clear the sky can be in the morning. I love earth

in Interfaces

Just starting to think about how to organize a person's projects (or Journals) on Futureland. It's a bit of a tough thing to figure out because we're moving in a direction with the volume of someone's creative output is expanding exponentially. What is the right way to organize all of that. How do we use projects to express our identity? Why do we use projects to express our identity? What is a project? I'll need to write about this a bunch tonight before I can start some more squares on this thing!

in Sky

Clear sky today.

in BBQ

Grilled salmon!

in Futureland

Working on a new section for this vid about recent updates to Futureland.

in The Design of Everyday Things

There are two paths to an action: executing the action and then evaluating the results: doing and interpreting. Both execution and evaluation require understanding: how the item works and what results it produces. Both execution and evaluation can affect our emotional state.

I spent the last 10 years working in filmmaking (but I was always close to computers and computer science concepts) and then more recently taught myself how to code which has been a great way in understanding how to talk to computers. As I learned to talk to computers, I learned a lot about how computers are different than people. One of the most interesting things about people is how emotional we are. It seems we care about logic and right or wrong like a computer, but inputs and outputs in human communication can be very emotional. You could be saying the same thing as someone else, but how you say it can determine understanding and effectiveness. I think in that sense, design considers the logical activity someone is trying to perform and also their various emotional responses at each stage of performing that activity.

in Native Software

Learning a bit about the higher level philosophy of how SwiftUI works and why. I usually try to write out code as I'm going along to form a better understanding but this time I'm just watching this entire video through with a notebook in front of me. I think it might be a better approach for me to have the whole model in my head a bit as I start experimenting with specific components. (Intro to SwiftUI, WWDC20)

in Futureland

I'm experimenting with an updated Profile view for Futureland on desktop. There's still a bunch of stuff to do but I'm really liking how this is starting to feel. I think it's super cool to see a person as a 'Stream' like this.

in Interfaces

Adding a simple little highlight on whatever section of a Profile is selected. 'Stream' or 'Projects'.

in BBQ

Peppers and chicken wrapped in bacon.

in Native Software

I'm just going through this introduction to SwiftUI (WWDC20). Some of the details they've added here are really cool. There's some important design principles that they are making very easy and ultimately enforcing by default. I tried to publish this last night but couldn't because I was in a remote area by a lake. :)

in The Design of Everyday Things

You bridge the Gulf of Execution, through the use of signifiers, constraints, mappings, and a conceptual model. We bridge the Gulf of Evaluation through the use of feedback and a conceptual model.

It's cool how Don built up all of these concepts first and then connected them through the concept of these two Gulfs. I'll need to define each one of these things (signifiers, mappings, etc.) in my own words and in a way that is contextual to the work I'm doing right now.

in Futureland

Working on a way to switch between 'Stream' and 'Projects' in these new profiles. The more challenging part will be trying to figure out how someone might want to structure a Project (or a Journal) relative to their identity. At times you identify with certain projects more than others.

in BBQ

Ah man! I got distracted and forgot to snap a photo today! I’m running an experiment where I’m trying to cut out grains (and as much processed sugar as I can) to see what happens so I’ve been grilling a bunch just as a simple way to eat meat and plants. I grilled a burger patty, asparagus, corn and broccoli today. It is difficult to not eat grains but I want to do it for a month and see what happens.

in Sky
in The Design of Everyday Things

A designer's challenge is:

1. Taking someone from being able to not to do something to doing it by helping the user answer the questions, "How do I do this?" and "What can I do?" (manipulation).

2. Responding correctly to the questions, "What happened?" and "Is this what I wanted?" after the object has been manipulated by the user (feedback).

Don Norman defines these two challenges as, "the Gulf of Execution" and "the Gulf of Evaluation".

in Native Software

Learning SwiftUI via Apple's introduction to it (WWDC20)

in Interfaces

Adding a profile photo to the top, I thought I could get away without it but doesn't feel right for some reason.

in Interfaces

Added three icons to the right of the entry now. Increased the width of every line of the comment icon.

in Interfaces

Adding a link button below the reply button. So now there's kind of a tray of little icons beside each one of the entries. Could work.

in Interfaces

Experimenting with variants to the comment button. Chatting with @pugson for ideas.

in Interfaces

Adding comment buttons. Not sure how I feel about this yet.

in Sky
in BBQ
in BBQ

Buffalo chicken skewers. Tight on time!

in Futureland

Sketching out concepts for new Profiles on Futureland desktop. What I am trying to do here is turn down the volume on a profile being a finite projection of your identity and turn up the volume on a profile being a dynamic stream of consciousness.

in Sky
in Sky
in The Design of Everyday Things

Design is difficult because you're trying to find a balance within forces and disciplines that are essential but that also can pull in opposing directions. Something that is well designed finds a harmony within this chaos ultimately leading to the creation of something people love.

in Native Software

Been a weird few days of just trying to update this MBP to run the new beta of Xcode. And also just not having a bunch of time! But still doing some stuff.

in Interfaces

Experimenting with moving the publish button to just below the top right menu on FL.

in Sky

See the moon?

in Sky
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in Futureland

More sketching, getting a bit hungry.

in Futureland

Running some tests for a vid about new updates to FL.

in BBQ

Just sausages man! A quick lunch! Same process. They’re alright but I think I grilled them too hot for the first two intervals. Lost control of the flame a bit too at a certain point.

in Sky
in Sky

Something I didn’t notice before is every morning on a sunny day the sky is entirely clear. Not a cloud in sight.

in The Design of Everyday Things

New technology has an inherent paradox. It can improve our lives and give us brand new abilities. And at the same time it can add unnecessary complexities, addictions and frustrations into our lives.

in Interfaces

Just starting to sketch out ideas for updated Profiles on Futureland desktop… need to get my thoughts down first

in Sky
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in Interfaces

I really enjoy the design of https://reading.supply and I'm a huge fan of Jim's (@wwwjim) work in general. I often find myself GEEKING on whatever he's making!

I enjoy this interface a bunch. I like how it uses the entire screen and it feels a bit like a desktop application or a creative tool. It's something I'd love to see us do more on FL.

in Futureland

I think there’s a lot of tools that are great for slower velocities. When you want to stop and think about stuff, there’s a bunch of software for that. But when you want to speed things up, when you want to share at a very high velocity with no filtering it seems harder to find tools for that. I published 26 times to FL yesterday and it still feels too slow relative to how fast I want to share!

in Sky
in Sky
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This is now an open project so anyone can share what they see when they look up. Thanks for everything.

in BBQ

French toast! Lol

in Futureland

@zsmith and his violin

@zsmith hit 365 outputs on his violin project today! That's a lot of days to sit down and make something with your violin! I still find it hard to process this kind of stuff when I see it happen. It's just so cool to see someone experiment like this!

I liked watching the video he made on his first day. You can see him kind of just figuring out how to hold the violin correctly. He really just dove in! @zsmith is one of the earliest users here and he's supported this project a bunch! Thanks for everything man!

Here's his first video :)

https://futureland.tv/zsmith/violin/3002

in Native Software

Just going through some more of these playground things! My MacBook Pro is struggling to run this thing right now! And it might be a bit of a waste of time cause I already know how to code!

in BBQ

Higher heat on these and bit longer duration. Yeah I think I’m around the right technique for these! I can play with how I baste it now to see if I can make these more multidimensional!

in Futureland

Starting to work on that video (https://futureland.tv/internetvin/futureland/16819) again for Futureland. I took a break from it to work on some necessary improvements first with @lucas. There's a lot to cover and we're excited to share our thinking with everyone. Some of you have already noticed the changes (especially if you use FL on mobile).

Here I'm just starting to write a script for the video. I write sections and then perform the audio to see how it feels. My writing is almost always verbose. If you ever want to clean up your writing, force yourself to make a video of what you've written! It's as if everything we right is always too long!

in Sky
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in Interfaces

Getting some thoughts down on removing projects from the Log.

in Native Software

I'm downloading a bunch of updates tonight so I played some Swift Playgrounds while that's happening. What a fun way to learn how to code! It's really cool to see even that something like this exists. The first time that I played around with it, it was only available on iPad (I think). This stuff is pretty chill because I already know how to code but I might just go through all of this content to experience it and get more familiar with Swift syntax and concepts!

in BBQ

I didn't visually document this but I grilled up some sausages again today with the same technique. It seems to produce a consistent result now. I have been thinking about reading more broadly about healthy eating and seeing how it affects what I make and how I make it.

in Futureland

I made some improvements to the Public Activity interface. In this variant, there's more focus on the conversations that are happening on Futureland. A new comment button is more prominent and well placed so it is easier to share your thoughts on anything you see. All of the text has been made larger and the events are more well spaced to improve readability.

I'm sending this little package over to @lucas now so we can start to see how this things feels!

in Interfaces

Made improvements to the spacing and text size of this interface. Events should be more independent and readable now in this variant. I need to make a comment badge for these little reply / comment icons.

in The Design of Everyday Things

Feedback

Feedback is essentially when something communicates the result of an action. It needs to be planned and tasteful. If the right type and amount of feedback can be gratifying, too much or the wrong type can be confusing and anxiety inducing.

in Interfaces

Just a subtle to the text when you make a new output / entry to a project. Reverting to shorter text.

in Interfaces

Making some more simplifications to this interface. Adding some descriptive text back in and adjusting the placement of everything. Also a new comment icon. I will try and make another variant that highlights how many comments there might already be in a discussion.

in Native Software

I added a horizontal constraint to this label which means that the label will stay in the center of the screen, no matter how big or small the screen gets. Pretty simple once you try it out. I don't necessarily like all of the terms used to describe this stuff! And I don't know how to remove this thing yet!

in Native Software

After you select an object on the Interface Builder (here I've selected a label), this little button opens the Align menu. It's one of the menus in Auto Layout. It allows you to start specifying some constraints, but I don't really know how to do that yet!

in Native Software

Auto Layout

Auto Layout is a way for you to specify the position of objects on the screen of Apple devices, when those screen sizes are continually changing from user to user. I don't entirely understand this yet, but it essentially works by allowing you to specify constraints for each object in a scene. Similar to CSS perhaps, the constraints can be relative to other containers. For me, this is one of those concepts where I have to keep like messing around with it to get it into my brain.

in The Design of Everyday Things

Mapping

Mapping is a design concept in which you try to organize signifiers in a way that corresponds to a spatial analogy. Since spatial analogies are already understood by the user they can lead to an immediate understanding of the new interface they are controlling.

in BBQ

I’m getting better with these Sausages. I can produce a repeatable result it seems. Indirect grill to start for 4 minutes each side. Then grill directly for 4 minutes each side. The lid is always closed. I try and keep the BBQ as hot as I can.

in Native Software

Moving through these little experiments. Running the simulator!

in Interfaces

Another variant. Trying to reduce focus on ‘self’ by removing profile images. Maybe this puts more focus on the content and less focus on the presentation of identity.

in Futureland

I designed over 30 variants of this Public Activity interface for Futureland on mobile. This variant tries to increase focus on the conversations that are happening on Futureland. The comments are displayed in context of an output / entry. Telegram was a big influence here. Outputs / Entries are still large on the screen. You can easily comment on anything by clicking the prominent arrow icon. For now it will trigger our existing comments interface.

I am sending this little package over to @lucas now to see what I can learn from his feedback and from a higher fidelity implementation. Once this is done, it seems like we're pretty close to shipping a mobile update for all of our users. I'll make some videos about that and I'm excited to see how people use this stuff!

Then I'll return to working on Futureland desktop and there's a lot to do there!

in Interfaces

Trying to integrate a reply / comment button. This seems like it might be working.

in Interfaces

An output / entry takes a large part of the interface. I might be fine with that for now. I like the increased focus on conversations here. Telegram was a useful reference.

in Interfaces

Still working on this Public Activity interface. I’ll need to get this top bar right and perhaps everything else will fit into place from there. I’m trying to value conversations over outputs / entries in these variants to see what I learn.

in Native Software

Just starting to add some Labels and Buttons to this scene in Xcode!

in The Design of Everyday Things

The difference between Affordance and Signifiers and why as a designer it is important to understand Affordance but then focus primarily on Signifiers.

in BBQ

Grilled chicken. Indirect at first for 6 minutes each side. And then direct for 2 mins each side. I think next time I’ll do indirect for 8 minutes each side or even 10 until it’s at an internal temperature of 160 then direct grill it for 2-3 means each side until the internal temperature is 70. I want to experiment with much longer indirect grilling times to see what happens.

in Interfaces

Just starting to experiment with putting more focus on comments / conversations in Public Activity on Futureland.

- Maybe if you drop a single emoji on something, it displays the output in context. Usually when we use a single emoji like this, it's because we simply dig something!

- Maybe when you write a comment with more text, the text is given primary emphasis since you are now sharing thoughts and ideas which is its own contribution.

in Futureland

Thinking about improvements to Public Activity on FL.

in Futureland

Follow on Futureland

Usually on social networks, when you 'Follow' someone you subscribe to see everything they publish on the Internet. I don't like doing this because there's never an instance where I would need to see 'everything' someone publishes to the Internet. It is kind of absurd that this has become the default way of subscribing to something. In general, I expect my tools to keep me focused on my own creative process over anything else. Of course, there is tons of value in observing someone else's work and ideas. I want to be able to do that too! I just believe my tools should have extreme restraint in diverting my attention elsewhere without my permission.

I have been thinking about how 'Follow' might work on FL. I am not entirely clear on it yet, maybe you have some perspectives for me. I already have mixed feelings on our Activity feed. I think it's important to have for now because our community is still small and we are learning what FL is together.

Here's some thoughts I have been having:

- Maybe on FL you can follow a person (all of their projects) or just one of their projects.

- Maybe Following something should not default to getting updates on 'everything'. Perhaps you can select different types of Following. Perhaps the default is Intermittent Following, where you get an update across all of the projects you Follow in a clean summary once a week or once a month. And if you want to subscribe to 'everything' in the traditional sense, maybe you can do that too. But it is not the default.

- If FL has a feed, maybe it should consist of your own projects and the projects you're working on with collaborators. Again trying to keep the focus on your own creative process.

In summary, I think we need to make some important choices about how things will work on Futureland. I personally think FL should be something that takes you deeper into your own work and experiments. It should never divert your attention from you own process without your permission. If we do that right, maybe over time it will allow you to observe your own work and the work of others at a higher and more insightful fidelity.

What do you think?

in Native Software

This button in Xcode opens this Library thing no matter where you are in the application. Seems pretty important!

in Native Software

Running through a little example in a book to build a quick app using Xcode so I can understand the process. Here we're using storyboard instead of SwiftUI. That might be a dumb thing to do, I don't know and I'm going with it!

This is the interface builder of Xcode. You get to it by opening a .storyboard file. When you open it, you'll see an interface that is split into two sections. A document outline and a Canvas.

in Interfaces

A couple of things I need to finish on the Mobile interfaces so we can get that out to users, but I need a bit more time to think about it. So I'm just starting to little file and sketch together in preparation for desktop improvements. In a bit of a rush tonight! See ya in the morning on this stuff!

in BBQ

Learned from what I did yesterday. Pre heated the BBQ hot again but this time, indirect grilled the sausage for two 4 min intervals. And the directly grilled them for another two 4 min intervals. This I find is currently the best mix for a gas grill. It gives you a kind of hybrid BBQ and Grill effect while reducing the margin of error by using indirect grilling. Peppers and Asparagus were grilled directly. Asparagus is good and tastes the same as yesterday. Same method used. Peppers I still gotta figure out!

in The Design of Everyday Things

In a lot of ways you can interpret this as saying design is the combination of selecting affordance and then manipulating them through signifiers.

in The Design of Everyday Things

Interesting example here of a flat surface being used as a means to collect trash. This was not intentional but is happening because of its location relative to the stairs and because it is flat so it can support items.

in The Design of Everyday Things

Affordances and Signifiers

- Affordances are the possible interactions between people and the environment. Some affordances are perceivable, others are not.
- Perceived affordances often act as signifiers, but they can be ambiguous.
- Signifiers signal things, in particular what actions are possible and how they should be done. Signifiers must be perceivable, else they fail to function.

in Futureland

Just sent a new interface with adjusted colours to @lucas. The adjustments here are intended to improve aesthetics and make it easier to quickly glance at highlight data.

in Native Software

I've never really internalized the MVC design pattern for myself. I think this visual is great. Hopefully through this experimentation I will have my own way of describing it.

in Native Software

Pretty standard interface break down of an application like this. The left 'navigator' navigates to different parts of your project. You work with any files you select from the navigator in the center, which is called the editor area. On the right is the inspector area…

in Native Software

In order to develop native software for Apple computers, I'll need to:

- learn Swift
- understand things like delegation archiving and view controllers
- form an understanding of the various frameworks over time (this will basically take forever)
- make a bunch of software things!

in BBQ

Direct grilled the chicken. Seems way harder than indirect grilling it. I need to study that stuff more. Closed the lid on everything and cooked with higher temperatures. Worked out well for the vegetables.

in BBQ

Getting better on corn preheated the grill for a lot longer. Got to 500. Then put these on for 12 mins (longer than usual) with the lid closed. Covered in butter garlic and parsley. Increased all of that. Was a good idea.

in Futureland

There's a bunch of interesting things we are working on right now and it seems like each day we're learning more about what Futureland is. As @lucas mentioned in the entry before this, we're thinking about some architectural changes to how Futureland works. To start, we want to enable users to connect a single output to multiple projects. This change requires us to rework a lot of our codebase. And by we, I mean @lucas! lol

He started working on this today and a bunch of questions came up while he was doing it. How will comments work? How will deletion work? And other things like that. We jumped on a video chat to catch up and ask, "now that we know a bit more, does it still make sense to allow an output to be connected to multiple projects?". The answer is still yes!

in The Design of Everyday Things

Thinking in terms of activity-centric design; it seems what you do on Futureland is journaling. Futureland allows you to create a journal for anything. It can be a journal for gardening or designing interfaces or writing code or anything really. There's a lot benefits to doing this and often we naturally find ourselves documenting things when we really care about them. Journals have benefits in learning in reflection and a lot of other things.

This is the activity that we need to focus on and everything we do should be designed for that activity.

in Interfaces

Hm. Maybe I can left align everything in a way and see what happens.

in Interfaces

Working on an update interface to start new projects on mobile screen. Been struggling with this one this morning, but maybe kind of getting somewhere now. Apple's files app is a continual reference.

in The Design of Everyday Things

Apple's success was due to its combination of two factors: brilliant design plus support for the entire activity of music enjoyment.

in The Design of Everyday Things

The American Psychologists Charles Carver and Michael Scheier suggest that goals have three fundamental levels of control activities:

Be-goals
Do-goals
Motor-goals

I'll write more on this later

in Interfaces

Working on a new project component for mobile that's triggered from the Log and other places. Pretty obvious there's still a lot to do!

in BBQ

Grilled some pineapple. It always tastes good, but I haven’t been able to get it right yet!

in The Design of Everyday Things

Activity-centered design

This concept from the book was eye-opening and it's something I want to understand more and run my own experiments on. The general insight is that although humans can be very different as individuals, in large they are very similar in the activities they perform. Through a hyper focus on activities and not the individual person, you can create things that are useful to many more people.

This is why things like automobiles, cameras, computers, telephones, tablets, television sets, and refrigerators are the same in every country. Their designs are hyper focused on the 'activities' you do with them. And these activities transcend most cultural or individual differences.

in Interfaces

Making some adjustments to the colours of this stats view. Just trying to make this interface simpler, while amplifying interesting high points.

in BBQ

Homemade burger. Did a bunch of things right with this! Stayed around 400 and grilled indirectly. At one point had peppers and mushrooms going on the sides directly (can practice those more). Buns could be smaller.

in Futureland

I think this is a big step forward from the previous version of the Log. Reading about Zen and chatting with @pugson and @lucas gave me some clarity. Thank you!

A few notes:

1
The purpose of this Log is to observe the state of your day as one unit in your creative process. Repetition is very important but it is not the goal. So we do not always show your streak count. We will show it only after you’ve published to the project.

2
Once you publish to a project, it will drop to the bottom of the interface and turn green. As you publish to more projects a little chain is formed that moves up the list as you complete more of your daily outputs.

3
Each circle on this interface will trigger the publishing view for that project. So you can easily publish to the projects that are most important to you right now.

4
A heightened focus on the present day is retained through a large date at the top and a large display of your total outputs for the day.

Sending this over to @lucas now. Good night!

in BBQ

Pizza on the BBQ! Had a lot of fun with this and it tastes really good!

in BBQ
in BBQ

Grilled pineapple. These tasted really good but I could’ve put them on for a few minutes longer each side. I’ll try again soon and see if I can get these right! They’re fun to make!

Also covered these pineapples in coconut milk, sugar and cinnamon. Need to play with that combination. I want to drop the sugar.

in Interfaces

Started reading about Zen specifically, 'Zen Mind, Beginner's Mind' by Shunryu Suzuki. I have been thinking a lot about how I can integrate some of these ideas into the way that I design interfaces. Many of the ideas are similar to what I experienced in my own learning experiments. But of course here they are much more refined and clear.

in Interfaces

Slight adjustment to the spacing of the day, date and total outputs to try and create more symmetry. Something @pugson caught while looking at these interfaces. I think it looks a lot better!

in Futureland

Sending this over to @lucas tonight. It's an updated design of the Log. It reflects a bunch of the insights I've had while using the current version extensively. It will be interesting to see what Lucas does with this thing.

I wrote about the functional purpose of these adjustments on my Interfaces project. But I'll share here as well for documentation purposes.

***
In this version of the Log, I am trying to increase focus on the present day and on your own creative process.

Increased focus on the present day

You will notice a large heading at the top which tells you what day of the week it is. Also, your total outputs for the day have increased in size so you can quickly glance at it and see where you're at.

Increased focus on your own process

I have tried to make it easier for the user to focus on her own creative process by bringing images of recent outputs into the interface. As the user publishes through the day, the interface will fill up with recent images from that day's work.

Also the green I am using in this interface is from @tmm's website: http://meagher.co. I like it a bunch!

in BBQ

Grilled the corn for a shorter period of time and more directly. Worked out better. Mushrooms could hang on just a bit longer. I should probably pull them off last and see what happens.

in BBQ

Pork chops, asparagus and zucchini. Pork chops need to be marinated for longer. In general I’ve read it’s hard to cook them without them being dry. I cooked the zucchini for a longer and more focused duration. Big improvement on them since this morning. Asparagus was cooked at a similar but shorter duration. Texture is pretty good!

in Interfaces

In the Log, I am trying to increase focus on the present day and on your own creative process.

Focus on the present day

You will notice a large heading at the top which tells you what day of the week it is. Your total outputs for the day have also increased in size so you can quickly glance at it and see where you are at.

Focus on your own creative process

I've tried to make it easier for the user to focus on her own creative process by bringing images of recent outputs into this Interface. As the user is publishing through the day this interface will fill up with recent images from the user's creative process.

Also I found this green on @tmm's website: https://meagher.co. I like it a bunch.

in BBQ

Chicken wrapped in bacon. Added mushrooms, zucchini and peppers into the mix (and corn, not photographed). Cooked the chicken indirectly at around 350 - 400 for 25mins. I kept the corn on the top bay the whole time. Then when the chicken was ready I moved it to the top bay and moved the corn down to the main grill. Then I grilled all of the vegetables directly for under 10 mins. I think. I could’ve grilled the vegetables for longer. They can probably improve a bunch by increasing marination time. I need a brush to apply specific butters to the corn as I’m grilling them.

Stuff tastes fine but seems like it could be a lot better with some tweaks!

in Interfaces

Wondering how Futureland’s log might look if it was more focused on the present moment. It would be great if it also helped keep your attention on your own creative process and nothing else.

in Interfaces

Haven't looked at this interface in awhile. It's cool and I think there's a lot we can learn from it. I'm super stoked to get back to designing for desktop once some more of this mobile web stuff is done. There's a bunch of ideas I want to try that might be interesting!

Also @tmm you had a huge jump in contributions from 2016 to 2017. What happened? lol

in Futureland

Bottom menu

I designed a new bottom menu for the mobile web app yesterday and after carrying around the interface for a day, some parts of it kind of suck! So I'm trying to make some improvements to it. I adjusted the size of the icons and the text and played with case sensitivity. I think it looks a lot better than when the labels were entirely upper case. I also added a separate icon for Stats and used a different icon for Activity.

Stats as its own space

In the developer version of Futureland, we've added the ability to see stats on every one of your projects. But switching between your projects was kind of annoying! You had to scroll to the bottom of the interface and then select a project. So I was trying to figure out a way to make it easy to quickly jump between your projects and see data on each of them to compare.

Adding project selectors to the previous Stats interface just cluttered the whole thing up. After a few variants it became pretty clear that it makes a lot more sense to separate this into its own thing. And that's what this is about!

The two interfaces on the right are a separate section in Futureland that show you stats on all of your projects. You tap All projects at the top and it will trigger a selector for you to quickly see data on another project.

I'm sending this little package over to @lucas now. I wonder what he'll do with it.

good night!

in BBQ

I used the grill to reheat some of that Tandoori Chicken below for lunch today. It's better than a microwave! I had never cooked a chicken breast on the grill in my life prior to making that thing.

I was a Vegetarian for about 7 years, but left that behind after I learned I have a genetic blood disorder called alpha-thalassemia. Experimenting with meats like is this kind of weird for me, but I'm going to see where this process goes. I often tell myself I'll experiment with a vegetarian diet again soon. Maybe this a gateway into thinking about how sustainable what I eat is.

Tomorrow there's some complexity I have to figure out. I'm making pork chops for others and I need to figure out a cool way to grill Asparagus as well.

in Interfaces

Putting stats on the bottom now opens this interface a bunch. I haven’t added a line that separates the bottom menu from the primary content yet. I wonder if it can work without it?

in Interfaces

Cleaning up this bottom menu a lot. Adding a section for just Stats.

in Interfaces

Experimenting with putting Stats in its own space to make the interface simpler.

in Futureland

I sent this package of interfaces over to @lucas today. It will be interesting to see how he brings these to life. We're steadily chipping away at this stuff. There's a lot more to do!

in Interfaces

Something I need to study a bunch more.

in BBQ

Tandoori chicken. Hovered at 350 sometimes at 400 it’s tough to just chill on that 350. The chicken was grilled indirectly. I threw the peppers on later in the process and moved the chicken to the top for a bit while I grilled the peppers. Then brought the chicken back down and turned the middle burner real low and kept the chicken on it. I moved all the peppers to the left and right burner on the highest heat and let that run for a bit with the lid closed for 2 mins. Everything retained their flavours well. Chicken wasn’t dry. Peppers are good. Can marinate everything longer next time!

in Interfaces

I'm enjoying a bunch of things about this interface. I like the sizing and layout of things a lot here.

in Interfaces

Removing the top bar and adding labels to the bottom menu + adding a persistent floating publish button opens up the space on the screen a lot. I’ll play with this across the other interfaces. Seems like a big improvement!

in Interfaces

A variant of that button, this feels better.

in Interfaces

Experimenting with a new top bar. The hope is a more delightful visual as well as a clean integration of a back button. I don’t like using this purple highlight too much, I feel it’s a bit of an overdone kind of thing but it obviously works.

in Interfaces

This is a simple take on a project specific stats view. It’s not the best variant yet but it might do the trick just to start. I’ll need to adjust how we think about the top bar a bit to make it easier to go ‘back’ on Mobile.

in Interfaces

I find that documenting my progression through an interface like this is really helpful. Each time I try something new in any part of the interface I create a new variant. Every now and then I will zoom out and look at all of the variants. Sometimes I will take something from a previous one and integrate it into a new one. Or by looking at each of the variants I can see if what I am working on now is truly an improvement over what I did in the past.

in Interfaces

Working on interfaces that show you more data on your specific projects on Futureland.

in Futureland

I made some more progress on this video that shows how I use Futureland in my own creative process. There's still a lot to do. The audio balances might still be off!

in Interfaces

Adjusted the header here again and adjusted the icon placement of comments and share. I’ll probably play with this icon placement more. The heading seems like a bit of an improvement.

in BBQ

It might be worth creating a note of a bunch of key information available on my notes app and pin it. Things like important temperatures and intervals and a list of things you grill directly or indirectly. At least the temperatures would be useful to have.

in BBQ

A couple burgers grilled. One is chicken the other is beef. Floated around 450 degrees sometimes hitting 500. This was all indirect I keep the middle burner on the lowest setting now always and just wait it out. These took about 20 minutes. On the last 5 min interval I threw on the cheese. Chicken obviously cooked an interval slower than the beef.

in BBQ

Using the grill to reheat lunch today. Might be making something for dinner. It’s nice to just make my own stuff really quickly.

in Interfaces

A more minimal header which I think might look better. Perhaps things fade as you scroll. Perhaps that’s a dumb idea for web mobile! Not sure. There's big spacing here from the content to the header. I'll need to play with that too. Sometimes looking at other stuff and then looking at these interfaces again helps.

in Interfaces

Playing with a stronger separation of the top heading. Not sure how I feel about it yet! I’ll try variants with this for sure.

in Interfaces

Experimenting with making spacing more clear in the activity view.

in Interfaces

Starting to sketch out a few improvements to the Activity view on Futureland

in BBQ

Chicken breasts wrapped in bacon. Used indirect grilling again. Again same properties it retains the internal flavours without getting dry. I flipped at 5 min intervals. I tried to keep the temp floating at 400 but struggled with that. I found it floating around 450 or then lower around 350. So I’ll need to be more disciplined about that.

Overall not bad for day 2!

in Interfaces

Playing with the spacing of these two little lists. I’m not happy with this yet but it seems to work for now. Maybe they can both be converted into visuals similar to above. It might be more immediately useful that way.

in BBQ

Grilled sausages today with an indirect grilling method. Two hotter zones on the left and right a lower in the middle. Temperature was usually around 400 and 450 degrees. I’ll add a few more notes here soon

in Interfaces

In the Daily Active Projects section, I could probably move the outputs over by another 8px - 16px.

in Interfaces

Starting to experiment with showing Daily Active Projects in the Stats view so you can get a sense of which projects you are focusing the most at any point in time.

in Futureland

Starting to work on a section in the Stats interfaces to show you your Most Active Projects. I have been observing an interesting correlation when using Futureland. I get happier and more focused as my outputs grow. Why this happens is kind of obvious. There's a bunch of stuff I want to do in my life and I use Futureland to work on that stuff. If my outputs are high, it means I am doing more stuff that I want to do.

However, within each of these projects there's 'priority'. Some things are more important at a specific time than others. It is great to be able to see my outputs increase generally but are the most important projects also the most active ones?

in Interfaces

Added a little moon to the Average Publish Time. Alternatively would be a little sun if the average was an AM. Not sure how I feel about it yet. It might be helpful to become more aware of whether your work is happening at night or during the day.

in Futureland

Sending this to @Lucas to experiment with implementing. This Finder view now includes a 'New Project' icon in the top right as well as an icon for an expanded menu. We will improve over time, but should add something like this now because it is a bit difficult to quickly create a new project on mobile interfaces.

in Futureland

Sharing private projects and outputs with your friends

Sometimes when I am working on something in private, there is a point in the process where I want to share it with others. This might not be sharing with everyone in public, but just sharing with a few of my closest friends. I might want to share an entire project or just a singular output.

It would be cool if there was a way to generate some kind of private link to a project or private link to an output that expires within a few hours (or something) of being generated.

in Interfaces

Some quick sketches on integrating a 'New Project' button into this Interface. Not happy with any of this yet!

in The Design of Everyday Things

This seems very similar to my current process of iterating on my understanding through experimentation, making things and writing.

in The Design of Everyday Things

Meditation and Design

It can be difficult to remember that everything around you is designed by someone. The phone in your hand, the layout of a particular space, the way someone is speaking, a song. Meditation can be useful in that it creates a heightened awareness of all the human selections and decisions around you.

in BBQ

One of the interesting things about BBQing is that it can be used as a gateway into eating healthier. It gives me the ability to control my diet a bit more because it is a way that I can start cooking. I can control my protein intake and also learn more about making food in general.

in BBQ

Got this thing set up today. There’s 3 gas or fire sources. The first one ignites the flame using an electric spark that is hooked up to a battery.

in Interfaces

I don’t mind how clean this screen is. I like the narrower selection buttons at the top. Also like how the top line is longer than the others. It’s a pattern I’m noticing in iOS lists. Maybe it’s everywhere but it makes sense.

in Futureland

This is still a rough sketch of the Stats view in Futureland's log but I'm going to send it over to @Lucas now anyways so we learn more about how it feels and how it should work.

I think all of this is a cool first step towards getting more insight into your own creative process and life.

in Interfaces

Added average publish times to this Stats view of Futureland’s Log. This is something I’ve always wanted to know because I want to know when I’m working I. The night and when I’m working in the morning. I wonder if there’s any patterns here. The average time is useful to me because it serves as an overall indicator of when I’m doing my creative work. For a long time I’ve wanted to shift my creative time to very early in the morning like 3am - 9am to see what happens. I haven’t been able to do it yet but it’s something I think about a lot.

This interface needs a bunch of work. The Average Publish Time section might be useful enough in its current state but I’d like it it was more visual. If there was an immediate way to see if on certain days you’re working when the sun is out and others if you’re working when it’s late at night.

in Interfaces

These lines feel too harsh I’ll probably try and ditch them tomorrow. I might add some kind of graph aesthetic behind the bars. Maybe not though might be over kill for now.

I’m done designing for today.

in Interfaces

Adding a way for you to dive into more stats on specific projects. Apple’s screen time is a heavy influence.

in Interfaces

Starting to work on stats within the Log

in Futureland

I'm working on a new video about how I am using Futureland in my work and life. I just finished some work on the beginning of it and the audio of this thing still needs to be balanced a bunch. I think I've destroyed my ears from years of listening to music all the time.

in Interfaces

Experimenting with something I am calling dots. They give you the ability to quickly track anything you want in your Log. The ideas is that you can use this for things that you want to track data on but do not want an entire project for. An example could be water intake. The more I use the Log in my work and my life, the more I want it to reflect all of the things that are currently important to me. I want all of this in one place.

in Futureland

Sending this over to @Lucas to implement tomorrow. It's a view we call Finder (like on your Mac). It's a quick away to jump around all of your projects on Futureland including sub-projects (soon).

We have been experimenting with a lot of new updates and I have already been using the tools as we work on them. I'll make a video showing how I am using this stuff!

in Interfaces

Added a toggle button on this interface to switch between your finder view and your stream (all outputs). Also changed the height of the toggle button to be more narrow. I might play with this on the log as well now to see if it works.

in Interfaces

Adjusted the folder icon size. Increase the project name text. Thanks for the advice @pugson

in Interfaces

Adjustments to this Finder view on Futureland to make it easier to manipulate on mobile screens.

in Interfaces

Folder layout in the iOS files app. I enjoy the spacing and sizing of things here. Very large and useable on a smaller screen. When you contrast this kind of an interface against the the Finder view on the Mac, you really get a sense of how differently we manipulate interfaces on each of those screens.

in Interfaces

Software is a tool. Something that the user should always control and manipulate within their own creative process.

Throughout iOS, people - not apps - are in control. An app can suggest a course of action or warn about dangerous consequences, but it's usually a mistake for the app to take over the decision making. The best apps find the correct balance between enabling users and avoiding unwanted outcomes. An app can make people feel like they're in control by keeping interactive elements familiar and predictable, confirming destructive actions, and making it easy to cancel operations, even when they're already underway.

- Apple iOS Design Guidelines

in Interfaces

I was chatting with some friends the other day about why using an iPhone can feel so much more personal than using a Mac. When I was growing up, the ability for people to immediately understand and manipulate an interface was not a common thing. There's been so much progress in software design since then. I think this paragraph on Metaphors from Apple's design guidelines starts to get at why:

People learn more quickly when an app's virtual objects and actions are metaphors for familiar experiences—whether rooted in the real or digital world. Metaphors work well in iOS because people physically interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. They toggle switches, move sliders, and scroll through picker values. They even flick through pages of books and magazines.

- Apple iOS Design Guidelines

in Interfaces

I have been studying Apple's Human Interface Guidelines, starting with their iOS Guidelines. There's a subtlety to the language that is really easy to miss. I enjoyed this paragraph on feedback within an interface:

Feedback acknowledges actions and shows results to keep people informed. The built-in iOS apps provide perceptible feedback in response to every user action. Interactive elements are highlighted briefly when tapped, progress indicators communicate the status of long-running operations, and animation and sound can help clarify the results of actions.

- Apple iOS Design Guidelines

Maybe I'm just a huge nerd. But I dig the convergence of elements here. It's really cool to think about where software is at right now and where it might be going.

in Futureland

I'm sending a new package of Interfaces to @Lucas. I think things continue to get better each day. I'm really excited about it!

I am never entirely happy with these Interfaces. I am always noticing things that need to be improved. I am getting a bit addicted to going over it again and again until I understand how this discipline of interface design works. Still a long way to go!

in Interfaces

Showing the size of your digital information in gigabytes on this Interface now.

in Interfaces

Making subtle adjustments to the size of basically everything in this Interface.

in Interfaces

Playing with an adjusted top menu now. I don’t particularly like text on top like that but it might make sense for now.

in Interfaces

Experimenting with adding a third button to the bottom menu here. This changes how I think about the top menu a bit in these interfaces.

in Interfaces

Making some minor adjustments to this overlay while on the phone. I adjusted the font size to be a bit more readable. I also added a small arrow to the left of one of the folders. I'll expand on this tomorrow. I'm designing with sub projects in mind.

in Futureland

I am starting work on some kind of a profile tray / overlay. This one will integrate finder like elements. The ideas is that when you click on your profile image on the mobile interface, it will trigger an overlay like this. This overlay allows you to quickly see information like your total number of outputs, marathons and projects. It also serves as a way for you to quickly jump to any of your projects (and eventually sub projects).

in Futureland

Sending this over to @Lucas now for implementation and further experimentation.

in Interfaces

This is a variant that is standing out to me right now. I've made a subtle adjustment to the radius of the buttons that most won't notice, but I think it's a lot better. The publish button gets a separate color treatment than the bottom menu buttons. I also reduced the weight of the line separators on the bottom and top menus. Again subtle but important to keep your focus on the middle of the interface while still creating a feeling of separation where it matters.

in Interfaces

I moved the publish button to the top right of the Interface which opens up a lot of flexibility in the bottom navigation. This makes a lot of sense for our current requirements. Now I am sketching variants of this top menu. When I sketch out variants, I get a stronger understanding of all of the variables of the component. What matters and what does not matter. What I know and what I do not know.

in Futureland

Linking to projects and outputs

I am using Futureland for many different public and private projects now. It's become an even more integral part of my life and creative process. I currently use Futureland to work on Futureland. I am using it to teach myself interface design. I use it to stick to and reflect on my meditation and exercise practice. I use it for writing and I also use it for reading and making notes. I do all of these things daily through the Log.

One of the things I think about often is how we might link to outputs and projects. It would be cool to be able to use a # to quickly reference another project. Or a # and a number (or something) to quickly reference an output. Say #interfaces and #interfaces-28 or something.

However, there's a bunch of conceptual holes with this. My proposition only works if all of the hashtags are local to my user and my project network. So if you're viewing one of my projects and see #interfaces, it would point to my interfaces project.

But what about if I wanted to point to someone else's output or project? You can always use links. There's a handy link icon that copies the link of any output to your clipboard. But I find myself wanting to reference things a lot faster. As I'm typing even.

in Interfaces

What is the ideal design of the output component on Futureland? I'm starting to sketch out variants of the component to understand what makes the most sense. It's one of the core building blocks of these interfaces.

I also adjusted the top bar to have a smaller profile picture. I added a line separator as well. I'll try adding the publish button to the top right of the mobile interfaces to see how that feels. It should open up more flexibility in the the bottom navigation.

in Futureland

This is a mock up of Futureland's Activity view on Mobile. The font here is small, but I like the general direction of this. I mean, I think I like it enough for us to try for now. In this design I've added some ideas on how to handle comments and adjusted the placement of comment, twitter and link icons.

I am realizing I need to make a bunch of output block variants to understand what makes the most sense in our Interfaces. It'll take some research and experimentation. I'll probably think of that as a separate project and work on it next week.

in Interfaces

Getting closer I think. The text is probably too small for people who aren’t me!

in Interfaces

I'm starting to sketch out other components of this updated Activity view on Futureland. Something about it is not working yet. I'll make some variants of this comments object and see what happens.

in Futureland

I have started syncing with @Lucas a bunch on these new Interfaces and he's already started implementing components of it to a developer version of Futureland and it's super neat so far!

I surprisingly use Futureland a lot on my iPhone. I added futureland.tv to my home screen and the experience is pretty good. You won't see these interfaces there yet, but if you end up trying it out let us know.

I'm super stoked on the next batch of improvements we're working on.

in Interfaces

Adjusted the menu on the bottom to be simpler. I don't see a reason to exaggerate anything right now. Probably need to adjust that down arrow on the Log to something more memorable.

in Interfaces

I am working on Activity in our mobile interface this morning. These are straight forward variants of the output component. The same as the existing component but with subtle visual refinements. Text size has changed. Character spacing has changed and I've tweaked all greys.

I'll start thinking about how else this can be improved now.

in Futureland

Starting to work out how this public Activity feed might work on mobile. This will probably take a bit because I want to sketch out a bunch of different updated variants of the output component.

in Futureland

Still a lot to do here. I don't like the publish button on the bottom in purple yet, but it works better than other options. Can always change it later.

I'm experimenting with a slightly elevated persistent profile picture. It will trigger a project picker (finder) view that allows you to quickly jump between your projects.

in Interfaces

Dig the spacing here a bunch. The search bar specifically is cool w the black bg

in Interfaces

Mix of grey and black. Cool how the line separators don’t carry all the way through to the icons.

in Interfaces

Reproducing this Twitter tray to understand it better. I learned a bunch about spacing objects on the screen and also how to handle the character spacing of text at varying sizes. You can increase the character spacing when dealing with smaller text and decrease it when dealing with larger text.

This might be an obvious insight, but it's cool coming to these realizations in your own way.

in Interfaces

Nice clean list. Inspiring use of spacing and separation.

in Interfaces

I am still creating variants of each component. The menu tool at the bottom is far from complete, but I'm digging this change from green to purple to mark projects that have you added to for the day.

in Interfaces

Starting to generate variants of each component in this Interface as a way of thinking about what works and doesn't. Or what works best and what works just a bit.

in Interfaces

i Like this little component a bunch. Good sizing of everything.

in Futureland

I am working on how different components of FL will look on mobile. This is the Log and the interface is kind of getting there. I will keep tweaking it and then start working on other components of FL as well.

The Log on FL has become a central part of my daily process. I wake up each morning and work through my projects until everything in my Log is green. If there's a new project I need to focus on, I add it to my Log. I do not work on other tasks or random things until everything in my Log is green.

This has been working super well for me. I find myself wanting push more of my work through this tool.

I'll make a video showing how I use this soon.

in Interfaces

Added an outline around the profile image, needs work. Playing with variations of how it might look if a particular icon is selected in the bottom menu. Not sure how I feel about it right now. Maybe it needs to feel more alive or something.

in Interfaces

Adjusted the top buttons to be text instead of icons with a slider inspired by iOS. Starting to build out the persistent bottom menu. Not sure how I feel about the size of the + button yet. The profile image should link back to the user's profile but that probably needs to be more obvious.

in Futureland

Starting to sketch out concepts for a bunch of key tools at the bottom of FL’s interface when you’re using it on mobile.

in Futureland

Trying to make improvements to the Log. Each rectangle is smaller on the screen. Two new buttons. One adjusts the projects in your Log. The other shows you analytics on your creative process (soon). Menu button might be too prominent, but I kind of dig it right now. And a bunch of other things have been refined like the how completed work is highlighted.

Streaks might not be prominent enough yet.

in Interfaces

Digging the way this outline pops or something. There’s a subtle shadow around the bottom that is nice. A cool mix of greys.

in Interfaces

Experimenting with an adjusted menu button. And a tray of buttons at the top of the interface depending on what you are viewing. I'll need to see this on my phone to see how it feels. Might be a dumb idea but I'm kind of digging it for now.

in Interfaces

The Design of Everyday Things by Donald Norman

Two of the most important characteristics of good design are discoverability and understanding.

Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them?

Understanding: What does it all mean? How is the product supposed o be used? What do all of the different controls and settings mean?

in Interfaces

I've started studying, 'The Design of Everyday Things' by Donald Norman. It's been brought up with me a bunch of times. Pretty cool so far.

in Futureland

Experimenting with trying to make some visual improvements to the Log.

in Futureland

A bit more work on a persistent input box. I am starting to like the direction here. I like this new type of grey I have stumbled on to.

in Interfaces

Really dig the spacing and sizing here. I wonder if that little line separation has to be there. Button size is neat. I like how compact this whole component feels.

in Interfaces

Thinking a bunch about rounded corners. Integrating them into the Log on Futureland to see what I learn.

in Interfaces

Starting to dig really round corners. Not sure why yet

in Interfaces

Really dig the way this looks especially the shadow under the album cover. It hangs a bit lower than my brain expected. Makes me happy

in Interfaces

Studied Twitter's input component a bunch today and started interpreting insights in my own way.

in Futureland

A bunch of people have asked me about adding a persistent input component to FL similar to what you see on Twitter and I studied their component a bunch. It's clean and simple.

For now, the only thing I can get to kind of work on the profile is suggestive text with appropriate spacing. I am not sure where we would put an upload button yet. I tried outlining the input box but it feels too noisy.

Gonna talk to some friends and come back to this.

:)

A lot of people talk to me about adding something like this Twitter component to FL. Just reproducing it as my way of understanding it more. It's a simple and clean component. I didn't notice the grey bar at the bottom before. Or how round the Tweet button is. I think the height of the entire component is great too. It has this height where it feels compact while also feeling just substantial enough for a longer composition.

in Interfaces

Working through this reproduction of Logic Pro X. I think it's interesting at least on Interfaces like this how buttons are grouped. A group of buttons is a small collection of everything a user might need when they try to transform something in a specific way.

in Futureland

Working on a video that shows how you can connect projects on Futureland with threads on Twitter. What do you think?

in Interfaces

Starting to work on reproducing the interface for Logic Pro X. This is going to take me a bit. On Mac applications the buttons follow the same pattern. There's a slight adjustment in Logic Pro X, the buttons are a bit lighter and larger than in other applications. The shape remains relatively the same.

There's subtle details on the buttons that I can't figure out how to reproduce. I can't exactly match the grey right now. And there's a flatness to the button that is hard for me to replicate for some reason. It's bothering me a lot. I'll keep messing around.

in Futureland

Just got a bit of time tonight. Adding visuals to 'Activity'. This could be a step towards figuring out how to handle exploration on FL. We get a bunch of questions about that every day now so it's something we need to start playing with.

in Interfaces

Just got a bit of time tonight. Adding visuals to 'Activity'.

in Interfaces

Finishing up this reproduction of Safari. The difficult part for me here was the icons which I repurposed from other places. The most learning was in how you can use greys and gradients to create a metal like feel where the controls of the browser are. I'm just starting to see the parallels between industrial design and the interfaces of Software. Still have a lot to learn.

in Futureland

I have been learning a lot from @gndclouds. I was chatting with him today about how FL projects connect to Twitter threads. He shared something that @lucas and I have chatted about too. The ability to not just connect a project to a thread but also to produce a thread from a project and all of its existing outputs in chronological order.

Maybe you’re working through a project on FL in public or in private and don’t want to share it on Twitter yet. Then maybe later you have a bunch of outputs and feel like it’s time to share. It would be cool if you could turn that project into a thread for Twitter with a couple of clicks.

in Interfaces

I started reproducing the Safari window tonight. I might have accelerated this video too much, but I find that reproducing Interfaces like this is one of the best ways for me to learn and think about things on a deeper level.

I use the same approach when reading. If I want to really understand something from a book or from somewhere on the Internet, I transcribe every line and make notes during that process.

In general I'm curious to see what I learn from reproducing the interfaces of a bunch of Mac applications. Things like, Final Cut Pro, Logic Pro X, the finder window, notes, etc.

I'll work on this more tomorrow.

just hanging out

in Futureland

I was chatting with @pugson and he suggested adding a component to the top of the Profile stream that allows for composition and inputs. This seems to make sense. I am not happy with this interpretation yet. The right one will take some time.

A component like this might be useful on all of your projects as well.

in Interfaces

I was chatting with @pugson and he suggested adding a component to the top of the Profile stream that allows for composition and inputs. This seems to make sense. I am not happy with this interpretation yet. The right one will take some time.

A component like this might be useful on all of your projects as well.

in Futureland

I was talking to friends who use FL yesterday about the Log. A common note that came up was, "Why is my Log always empty?". It is not currently clear how to add Projects to the Log. Currently you click an arrow that points left and it reveals a drop down menu. I thought maybe using an equalizer icon might be more fitting. Maybe it should be on the right side of the interface instead of in the center. I have always seen the Log as something that allows you to bring your projects in and out of focus.

The Log works well for me and I use it every day. I think there's value in starting to slowly tighten it up. I would love to one day see a visual of the times I usually publish on Futureland. It might create a heightened awareness of my behaviours.

in Interfaces

I was talking to friends who use FL yesterday about the Log. A common note that came up was, "Why is my Log always empty?". It is not currently clear how to add Projects to the Log. Currently you click an arrow that points left and it reveals a drop down menu. I thought maybe using an equalizer icon might be more fitting. Maybe it should be on the right side of the interface instead of in the center. I have always seen the Log as something that allows you to bring your projects in and out of focus.

The Log works well for me and I use it every day. I think there's value in starting to slowly tighten it up. I would love to one day see a visual of the times I usually publish on Futureland. It might create a heightened awareness of my behaviours.

in Interfaces

Starting to think through basic sketches of a grid that displays recent outputs from projects and people you follow on Futureland. I don't have much time today, so just getting something down for reference really.

A thing to think about is what might be most important. Highlighting a project that has been updated and letting it oscillate through outputs or displaying the latest output it self. The text currently displays a preview of the output's notes which I think makes sense and provides the closest relationship to the creator who published.

in Futureland

Been chatting a bunch with @glitchyowl about Futureland. Specifically about how we might explore projects or look at multiple at the same time. I’m going to start sketching some thoughts.

in Futureland

Naming this open space 'Stream' instead of Outputs because the things you share here will not just be 'Outputs' but could be any artifact from your process at all. The name can obviously be changed and I figure you'll tell me if you hate it.

I also added a Follow button to someone's profile. Maybe on Futureland you can Follow a person and everything they publish or just a specific one of their Projects.

All of this is experimental. Very open to your perspectives.

in Interfaces

Naming this open space 'Stream' instead of Outputs because the things you share here will not just be 'Outputs' but could be any artifact from your process at all. The name can obviously be changed and I figure you'll tell me if you hate it.

I also added a Follow button to someone's profile. Maybe on Futureland you can Follow a person and everything they publish or just a specific one of their Projects.

All of this is experimental.

in Futureland

Had a bunch of conversations today. One of them was with @emu and he talked a lot about how he wished there was a 'thinking space' on Futureland. A space to share various artifacts from your process or consciousness that might not be part of any project yet. I thought this made a lot of sense. There's a lot I want to share on Futureland, but I don't always have a place for it. I started to share this concept with others and the response was immediately positive.

So I started sketching some interfaces for a feed that shows all of your outputs including random ones. The idea is that when you visit someone's profile you can see all of the projects they are working on but then flip over to an 'outputs' view where you can see a feed of every artifact from that person's process. A place where it's fine to be messy. And when an output / artifact is associated with a project it will add a project tag that you can click.

Not a fan of calling this feed Outputs, but a place to start.

in Interfaces

Had a bunch of conversations today. One of them was with @emu and he talked a lot about how he wished there was a 'thinking space' on Futureland. A space to share various artifacts from your process or consciousness that might not be part of any project yet. I thought this made a lot of sense. There's a lot I want to share on Futureland, but I don't always have a place for it. I started to share this concept with others and the response was immediately positive.

So I started sketching some interfaces for a feed that shows all of your outputs including random ones. The idea is that when you visit someone's profile you can see all of the projects they are working on but then flip over to an 'outputs' view where you can see a feed of every artifact from that person's process. A place where it's fine to be messy. And when an output / artifact is associated with a project it will add a project tag that you can click.

Not a fan of calling this feed Outputs But might be a good place to start.

in Interfaces

Continuing a train of thought from last night. When you hover over this Project object, the object illuminates since it sits on a black surface. Still not working yet, but I think the concept of illumination is directionally correct.

in Interfaces

Another night just kind of thinking about design and looking at objects, designing random things. It's been interesting and I feel like I'm finally starting to dive into this in my own way. The main thing I was struggling with was how to break down design into something that I could relate to and process in my own way. How do you break down a feeling into components? I started to find some kind of answers by looking at physical objects more in various light conditions and asking how I feel or why it might be designed the way it is.

Still have a lot to learn.

in Interfaces

Spent a bunch of time just studying interface design tonight. I've been thinking a lot about simple icons that fulfill multiple purposes. It might be something that we can incorporate more into Futureland.

in Futureland

Working on an Interface for updated project settings on Futureland. It's part of connecting Futureland projects to Twitter threads.

in Interfaces

Working on an Interface for updated project settings on Futureland. It's part of connecting Futureland projects to Twitter threads.

in Futureland

Another reply to see how collaborative projects on Futureland could render in a continuous Twitter thread.

in Futureland

And just testing again to see if this replies to that thread. 😱✨

in Futureland

Just testing to see how a project on Futureland might be continuously shared to an on-going thread on Twitter. :)

in Futureland

Later night than I wanted. Making some improvements to this design for how direct messages might work on mobile. Added a button to the top left that will trigger your conversations to slide out from the left. Still thinking this through the. Not sure how I feel about this icon. And need to review other elements I might be missing.

in Interfaces

Later night than I wanted. Making some improvements to this design for how direct messages might work on mobile. Added a button to the top left that will trigger your conversations to slide out from the left. Still thinking this through the. Not sure how I feel about this icon. And need to review other elements I might be missing.

in Futureland

Simple improvement to mobile menu to make it easier to use. A suggestion from @lucas.

in Interfaces

Simple improvement to mobile menu to make it easier to use. A suggestion from @lucas.

in Futureland

An interface to connect everyone learning a specific skill

I added icons to see if it makes this view more informative at a glance. At this point I think the most important events are when someone new starts a project, when someone creates something or when a user interacts with another project. I still think the spacing is off here but maybe it's good enough as a starting point.

Functionality for the future that I was thinking about was, what if there was automatic grouping of users learning the same skill. For example if you decided to learn how to code you would automatically be connected with 3 others in some type of group chat. Just something to think about in the future.

in Interfaces

An interface to connect everyone learning a specific skill

I added icons to see if it makes this view more informative at a glance. At this point I think the most important events are when someone new starts a project, when someone creates something or when a user interacts with another project. I still think the spacing is off here but maybe it's good enough as a starting point.

Functionality for the future that I was thinking about was, what if there was automatic grouping of users learning the same skill. For example if you decided to learn how to code you would automatically be connected with 3 others in some type of group chat. Just something to think about in the future.

in Futureland

An interface to connect everyone learning a specific skill

Thinking through how this might look on mobile. Definitely not happy with this yet. Just feels off and like it is missing something fundamental. Within the activity portion of the Interface it's difficult to just glance at the view and quickly understand what's going on. I have some ideas and I'll play with more tomorrow.

in Interfaces

An interface to connect everyone learning a specific skill

Thinking through how this might look on mobile. Definitely not happy with this yet. Just feels off and like it is missing something fundamental. Within the activity portion of the Interface it's difficult to just glance at the view and quickly understand what's going on. I have some ideas and I'll play with more tomorrow.

in Futureland

An interface to connect everyone learning a specific skill

Adjusting the location of the Join button. Moved all primary content lower on screen. Moved key information about view including number of projects, number of outputs and number of users to the top left.

in Interfaces

An interface to connect everyone learning a specific skill

Adjusting the location of the Join button. Moved all primary content lower on screen. Moved key information about view including number of projects, number of outputs and number of users to the top left.

in Futureland

Working on this interface again that attempts to connect anyone learning a certain skill. I added number of users to the info in the top right corner and I added a Join button to the center of the Interface. Not sure how I feel about its position yet. I might think about this on mobile to better understand how something like this should work. And in what ways it can be useful to someone.

in Interfaces

This is an interface that attempts to connect anyone learning a certain skill. I added number of users to the info in the top right corner and I added a Join button to the center of the Interface. Not sure how I feel about its position yet. I might think about this on mobile to better understand how something like this should work.

in Futureland

Tonight I started working on a new interface. It aspires to connect everyone who is learning a certain skill. The general idea is that once you decide to learn a new skill, you should be able to turn on any computing device and immediately be connected to everyone else in the world who is learning that skill right now. I am limited in my abilities as a designer here, but I think on a conceptual level this could be really cool. There's a lot to work through.

I am thinking maybe we start by trying to connect everyone doing #100DaysOfCode projects on Twitter and see what happens.

in Interfaces

Tonight I started working on a new interface. It aspires to connect everyone who is learning a certain skill. The general idea is that once you decide to learn a new skill, you should be able to turn on any computing device and immediately be connected to everyone else in the world who is learning that skill right now. I am limited in my abilities as a designer here, but I think on a conceptual level this could be really cool. There's a lot to work through.

I am thinking maybe we start by trying to connect everyone doing #100DaysOfCode projects on Twitter and see what happens.

in Interfaces

Slight adjustment to the project view. Integrated total project outputs with Twitter share and link copy buttons.

in Futureland

Adjusting project design to display the total output number at the top. Adjusted position of Edit project text.

in Interfaces

Adjusting project design to display the total output number at the top. Adjusted position of Edit project text.

in Futureland

Working on a new output block for link previews.

in Interfaces

Working on a new output block for link previews.

in Futureland

Making some small improvements to profiles. Adjusting spacing of key information and adding a space for a url.

in Interfaces

Making some small improvements to profiles. Adjusting spacing of key information and adding a space for a url.

in Futureland

Launching direct messages on Futureland really soon. We will start by enabling it only on Desktop and then a few days after that we'll enable it on Mobile. I'm still working out some of the design mechanics for Mobile. Once you start experimenting with it we'll talk to you about what works and what doesn't and adjust. <3

in Interfaces

Working on direct messages on FL. Finishing remaining empty states, adjusted the input field to be more readable. Talked to @lucas and made some decisions on when @ for users is used on the Interfaces and when it isn't.

in Futureland

Empty states for direct messages. Added new message icon which triggers a search function for you to select who you want to message.

in Interfaces

Empty states for direct messages. Added new message icon which triggers a search function for you to select who you want to message.

in Futureland

Making adjustments to the direct message design based on early sketches of a mobile use case.

in Interfaces

Making adjustments to the direct message design based on early sketches of a mobile use case.

in Futureland

Thinking through direct messages on mobile. Still a bunch of stuff to do here.

in Interfaces

Thinking through direct messages on mobile. Still a bunch of stuff to do here.

in Futureland

Added a subtle input prompt for this direct message interface, input styling and send button which only appears once you start typing. Switching back and forth on font styling. I think this is cleaner and better.

in Interfaces

Added a subtle input prompt for this direct message interface, input styling and send button which only appears once you start typing. Switching back and forth on font styling. I think this is cleaner and better.

in Futureland

Working on the direct message interface a bit more. Pulling inspiration from IRC.

in Interfaces

Working on the direct message interface a bit more. Pulling inspiration from IRC.

in Futureland

Sketching out a minimal direct message interface for Futureland

in Interfaces

Sketching out a minimal direct message interface for Futureland

in Interfaces

Starting to explore subtle improvements to the output component on Futureland. Specifically, trying to make who's publishing more prominent. This is still very very far off. Have to experiment with various output types and profile images. And just trying to make it better in general.

in Futureland

Starting to explore subtle improvements to the output component on Futureland. Specifically, trying to make who's publishing more prominent. This is still very very far off. Have to experiment with various output types and profile images. And just trying to make it better in general.

in Futureland

More work on a list view for profiles. Starting to experiment with using small rectangles and then anchoring attributes like output number and marathon state just slightly outside of it. Need to see how this looks with longer project descriptions. Still not there yet but I'll experiment more. Maybe there's some aspects of the Log that I can incorporate here.

in Interfaces

More work on a list view for profiles. Starting to experiment with using small rectangles and then anchoring attributes like output number and marathon state just slightly outside of it. Need to see how this looks with longer project descriptions. Still not there yet but I'll experiment more. Maybe there's some aspects of the Log that I can incorporate here.

in Futureland

More work on a potential list view for profiles. This still needs a lot more experimentation. Obviously real world project data but also what's the best to highlight outputs or Marathon projects. The part I like about this is the simple distillation into text.

in Interfaces

More work on a potential list view for profiles. This still needs a lot more experimentation. Obviously real world project data but also what's the best to highlight outputs or Marathon projects. The part I like about this is the simple distillation into text.

in Futureland

Starting to think through what a list view might look like on projects. I think this might be useful for users who have lots of projects on Futureland. This sucks right now and it needs a lot of work. I'll experiment more in the coming days.

in Interfaces

Starting to think through what a list view might look like on projects. I think this might be useful for users who have lots of projects on Futureland. This sucks right now and it needs a lot of work. I'll experiment with more.

in Futureland

Thinking through quote blocks on Futureland. This needs work, not sure how I feel about it yet but it's a start. It's funny I'm doing this for the first time ever in my life.

in Interfaces

Thinking through quote blocks on Futureland. This needs work, not sure how I feel about it yet but it's a start. It's funny I'm doing this for the first time ever in my life.

in Futureland

Starting to add more contextual real world data into these markdown styles to see how it feels. I ended up changing the code block, adjusted the colour of the text and made the background darker. These code blocks might not be ideal in terms of contrast on low performing displays, but I think I like them. I'll need to play with this more though and get some more perspectives.

in Interfaces

Starting to add more contextual real world data into these markdown styles to see how it feels. I ended up changing the code block, adjusted the colour of the text and made the background darker. These code blocks might not be ideal in terms of contrast on low performing displays, but I think I like them. I'll need to play with this more though and get some more perspectives.

in Futureland

Starting to put down some of my thoughts on markdown styles. Selecting a highlight colour for Futureland is always difficult. I'll continue studying and working on this.

in Interfaces

More thoughts on markdown styles

in Futureland

Today we're launching something we're calling a Log on Futureland. It's a single daily view you can use to finish your creative projects and learn new skills. You can access it in your menu now and we'll continue learning from and developing on this experiment.

This video begins to describe its functionality.

I like how we're moving in a direction where there are both personal and social views to a project. Each time you click on a project in your Log it will take you directly to you that project. I've already started using it as a quick way to navigate between my projects, instead of my profile.

in Interfaces

Slow day today, just starting to define some mark up styles

in Futureland

Getting down my own thoughts on a little Mac app for Futureland. But definitely not working right now.

in Interfaces

Getting down my own thoughts on a little Mac app for Futureland. But definitely not working right now.

in Futureland

I have been using the new log concept daily and adjusting the design based on my experiences. Design now includes a quick reflection of yesterday's output when you open the log for the first time each day.

in Interfaces

I have been using the new log concept daily and adjusting the design based on my experiences. Design now includes a quick reflection of yesterday's output when you open the log for the first time each day.

in Futureland

Adjusted the design of the log so that you can add new projects to it without leaving the Interface. And added text that explains the purpose of the log when a user opens it and has not added any projects to it.

in Interfaces

Adjusted the design of the log so that you can add new projects to it without leaving the Interface. And added text that explains the purpose of the log when a user opens it and has not added any projects to it.

in Futureland

Working on a video about this new projects log concept. We're going to publish an experimental version of this very soon.

in Interfaces

Adjusted spacing and label positioning on stripped down version of Log. Starting to work on a desktop version now. I'm thinking, since there is more space - should other things be included? Should be integrated with another view. Not sure.

in Futureland

A growing hypothesis I have is that you can learn everything there is to know about innovation, creativity and creating sustainable companies by studying Coral reefs

in Futureland

Made a slight update to this based on using the log so far. I want to see how many times I've outputted on each project in a day, so I've added that into the design. Also improved spacing a bit.

in Futureland

Stripping this down to implement parts of it. @lucas already put something together, stoked to start playing with it

in Interfaces

Stripping this down so we can implement and start playing with it. @lucas put something together already and we've started using it to see what works and doesn't work. Really stoked on this.

in Futureland

Still playing with this, I'll try to finish it this week.

in Interfaces

Still playing with this, I'll try to finish it this week.

in Futureland

Linking to and networking process

I love working on Futureland and many of the users here have become great friends of mine. It is so much fun working on a tool for people that you align with and believe in. I get a lot out of talking to everyone here. There's a lot of talent and it's growing every day. I'm learning so much.

One of the benefits of talking to and hanging with people who use Futureland is that they give you really good suggestions on how to improve it.

A conversation point that's come up is, how do we link to other points in our own process and why? Also how and why would we link to the process of others?

A straight forward reason is to reference something or point to something. To start experimenting with networking process, perhaps we could link to points in a project's timeline using #.

in Interfaces

More work on this daily log concept for Futureland

in Futureland

Very early sketches of a concept we're calling, 'Log'.

in Futureland

Really excited about this concept. I've started sketching out a new tool for Futureland that we're calling, 'Log' for now. The idea is to have a single and immediate daily view that shows you how you're doing across everything you're making and learning using Futureland.

It will show you things like: a streak for each project, the last time you added an output and perhaps how many outputs you made that day. I think this could be really useful tool, especially when connected to Futureland's other components.

in Interfaces

Really excited about this concept. I've started sketching out a new tool for Futureland that we're calling, 'Log' for now. The idea is to have a single and immediate daily view that shows you how you're doing across everything you're making and learning using Futureland.

It will show you things like: a streak for each project, the last time you added an output and perhaps how many outputs you made that day. I think this could be really useful tool, especially when connected to Futureland's other components.

in Futureland

Working on a component for 'windows' you use when setting up new projects. Definitely not working yet. I need to do more research and find some interesting references for this.

in Interfaces

Working on a component for 'windows' you use when setting up new projects. Definitely not working yet. I need to do more research and find some interesting references for this.

in Interfaces

Working on field components - I think I am liking this direction.

in Interfaces

Working on components for fields. I'll think of a few more here. Pretty straight forward right now. I'm not happy with the disabled / inactive states yet. I feel like they could be more interesting some how.

in Interfaces

Thinking through button concepts. It's really helpful to break down a set of Interfaces into components like this. But I still have a lot to learn. And I think there is a separation between components and mechanics in the Interface if that makes sense. I'm probably using all of the wrong language, but I'm having fun and want to understand this a lot more.

in Interfaces

Starting to design from the perspective of components. This is something I need to work on and study a lot more. I'm really stoked to dive deeper into this soon.