The flying garland - GLSL Shader
Fake bottle water, I'm far from a real effect, but I love to play with it
Shader Boat , math is visual
Shader Time :)
Organic Alien skin
liquid Metal shader 2.
Shader Golden number
Learning palette. fuzzy
I like to visualise the sinusoidale signal which is at the origin of the shape motion
Flying Shader Paper :)
Shader Time learning process
Shader Time Learning
Learning Shader Time
✔Added User navigation information
Found the low poly version of that deer,
and almost fixed the animations.
Tree scanned with an #ipad with #lidar
Failed to control, to move that guy …
Fixed some issues, and did some adjustement into the music
Navigation for the exploration mode
Working on the share functions
Did you know that even a virtual ballad in the forest is good for your health ?
I giving you the opportunity to take a virtual immersive Forest bath :)
Scanned with a #lidar in my enchanted Forest in Britany France
Screen shot of the SVG which be used as a Acorn
Release day - 3
Added scene transition and LERP some camera rotation.
And other stuffs generally you do the last days before releasing your stuff !!!
Release day - 4
Much better with a FOG
Tomorrow I'll add some 'relief', 'Shadow trees' to the background
Release day - 5
I had a great conversation with Bernard Alonso this afternoon, about Permaculture Humaine, and lots of beautiful ideas came to us with that trees experiment.
Next project will be more immersive and sensitive. With some parfume and essential oil.
Release day - 6
The Player, Interactive Mode is ready.
Working on the user feedback form.
Need to check the default language of the user.
Tomorrow I'll work on internationalisation / i18n.
With a quich research I got : "react-i18next "
Subtitles Enabled EN + FR
Stay Tuned the release date will be the 16th or 17th of December.
Working on the player / navigation Mode
Story Mode Vs Interactive Mode.
So happy to have spent a moment with a friend in da forest this morning.
I'm gonna live in my immersive experiment :)
On sent bien que la nature intègre tout. Il n'y a pas de règles, pas d'idéal, ce désordre est parfait.
New path. Magical friends.
Working on camera
✔ Fixed some fadeIn FadeOut Audio
Added minimal user interaction for the story mode.
Complete orbitcontrol will be available for the interactive mode
No visual changes here,
Working on the audio manager
Scene 2 WIP
Someday, I don't have time to progress on the project.
But I always do a tiny thing if I don't have time.
Here a little timer to help me build the scenario, I choose the right time to launch audio or cameras animation
MOre I get closer to the release date, more I find issues to fixed. But we are very close now.
I recorded my voice this afternoon :) 🎤
More I approach to the release date, more details I need to fixed and improved. Optimisation, and Art di
rection choices. 🌳
This morning I spent a lovely time composing the music.
Opened lots of issues and fixed a lot.
Moving forward to release something soon
Everydays new issues are coming haha :)
Working on the Music.
And did some test on the UI with some magic React-Spring
Work in Progress
Work In Progress, love to see all the previous steps becoming a Poetic Art Scene.
See you soon for the release Party.
Working on the intro. HTML CSS transition
Note to myself: Work on that tomorrow and don't calculate height from a text, before the font is loaded. the size will change.
Trying Parallax effect with react-spring.
But not convince with responsive
Fixed the subtitles and AudioText.
Added a new Tree.
Frustrated to not have time to move forward quickly on that project.
Next Week I'll have more time hopefully
Working on the async loader for all the PLY Points cloud files
I Fixed the Timeline/Events Manager.
Ready to plan the scenario this week.
Not creative coding, only basic Front End, but it's part of the job baby.
25 minutes today.
it's a baby step.
I believe in baby steps. Even if you don't have time, you always have time for a baby step
Working on the UI
🎈 Hey I havn't celebrate my 100 days!
Trying to load the next 3D models from the deep water.
Don't know if it's a good idea.
No time these days to really progress on that project.
Hope will get more time soon.
As I said baby steps
No visual changes today. Some improvement around the architecture.
Hope this week will finish the sound's part.
Tonight with my love.
Story mode in progress. I used a lot async and await thing.
Another take this morning.
French Audio with English SubTitles.
I must release a beta Soon.
Take care, see you soon.
Hard for me to record myself. It sounds not natural…
Added sounds, and started to record myself.
Tomorrow I will get up early,
go to the forest. Run and come back to record myself.
Need to have fresh air in my body to talk about my journey on mic !
As I post daily with a goal to move forward step by step, someday there is no visual changes. It's ok because lot's of things are not visual in my job.
Working on the timer manager tonight and add a React GUI
🎃 During the lockdown you can walk for 1 hour and 1 km around your house
I met this tree close to my house
Please Welcome this weirdo friend!
I've cleaned up the app and setup a Clock, ready for storyboard.
somethin went wrong.
Some day it's ok to progress only for 20 minutes,
Here some UI Buttons.
Daily progress = small steps . + . + . + . + . + . + . + = 🎈
Yes Camera animation export from Blender to ThreeJS >> done !
and work perfectly.
So much times to bind those two cousins !
I'm happy; I'm gonna sleep.
Working on camera animation from blender to three.js
Work In Progress
Camera movement from blender animation is not scalable for my project. I Think I should create an editor for all the camera movements with bezier courbe and keyframe etc.
Don't know really
Work In Progress
More into React Architecture side today.
Every 2 days I'm telling myself if it was a good idea to use react, some day I say Yes, other … my brain cry
Work In Progress, step by little step…
but my react text audio component is broken. I don't think enough in a react way… or maybe I have no logic tonight.
#2_083 / 365
Work In Progress, step by little step…
I played with some lerp and easing tonight.
Not easy to work on personnal project + pro + familly on the same time,
I need to rest,
So today on this project : a new model and tried a combo.
I give you some love too,
Tonight I was working on UI / Timeline progress bar
I'm feeling like that Deer tonight,
**Vertex Shader displacement **
These trees and rocks are from Huelgoat Forest/
New tree into the collection
Small DephTest problems on my material with shader transparency.
But not a big one
Yes a quick test with the Oculus Quest 2, my project is WebXR friendly.
Thanks to react-xr !!
Tomorrow I'm going to test my project with some VR headset with Aurelien Fache, an AR Evangelist
So easy to convert with react-xr !!
Deer into the boar pond - Huelgoat Forest !
With Family in the magical forest of Huelgoat
shader time from yesterday night no-time
I'm feeling like this OWL right now, so let's go to bed.
And tomorrow FOREST Time with family :)
Not interesting here, bug on my loader, I don't want the lag / stop rendering…
New scan, new colors
SHADER TIME !
It's hard to know how to move a camera, I'm not a film maker. But I'm trying. These are just test no artistical choices here…
I'll keep it simple and try some interesting angle, and will move the cam very slowly
Working on camera movements // From Blender to ThreeJs
Technical Problem : my Camera don't get the rotation datas… and I need to manage the LookAt points …
A new component for my immersive experience.
This text is following my voice, with a simple JSON file with time mark link to an audio file.
No sounds in the video yet.
Added the Magic deer in a React Component way…
Spent time to clean and optimize my scanned models, so much time on meshLab and CloudCompare.
Sorry a screenshot from my android.
Added some ruins + deads trees + "Menhir" *
in the water
* As usual : All scanned with the #iPadPro #LiDAR
Added Water rings, because of the acorns falling from the oak :)
No ideas tonight.
🔭 MOOON SHADER
I usually build Shader to relax, it pause my brain from other experiences.
'Bug' in my flickFlock Rainy water waves
😨 headache… Here it is, a day where I'm trying to solve a pb, but impossible to find the solution. And my brain is so tired.
A typical situation for a dev.
🍃 I added falling oak leafs
✔ English text version is done,
I need to record myself now… with my french accent.
French voice and English voice, this experience will be international :D
I needed to refresh my knowledges with #react-three-fiber.
Shader of a Water Foam.
Fork and hack from a shadertoy
"Here came a rainfall of acorns as a sudden wind went through an oak’s branches…"
Added some water waves animation
Not so much time today
I watched some scenes from Princesse Mononoké this morning because a friend of mine told me that deer looks like the god deer ! so inspiring this movie
Working on transverse wave, and controls.
✔Added some noise into the water reflection
✔ Playing with animations, control with keys. totally new for me.
(Trees scanned with #ipadpro2020's Lidar )
✔ Refractor / Reflexion Water with opacity
✔ Animate deer
✔ Trying some fragment Shader on that deer, trying…
Added easing on transitions.
Arc et flèche
Trying something with that deer…
I'd like to change his 'material' but the animation did not work , I'll find out tomorrow…
I scanned it with a #lidar #iPad in my Forest.
I discoverd that trees close to an amazing "menhir", (we live in Britany France )
I use #threejs to build an interactive experience, poetic journey. I'll publish something soon.
I scanned it with a #lidar #ipad #Apple
Found the solution for the particules, and create swirling effect
I found a way to morph between the colors of these two trees !
Trying some transition with morphTarget, I don't really know if it's the right way.
No Color morph/transition so it's not pretty at all, for now…
This morning in the forest, I've met a very special friend.
Scanned with the I-Pad Pro #LiDAR, rendering with #threejs
Screen Record is screwed up, so only one frame from my shader today.
More experiments with those friends !
Spent some time in the forest lately. I scanned som trees and special place.
Export the points to threeJS
Some Lidar test with my boy
Some ThreeJs and Shader things. Following great tutorial from Yuri Artyukh's youtube channel
Forget to post yesterday !
Shader Time Raymarching
Shader Time Tweak from an existing code, help me to understand.
it's hard to see, but the points are placed with the golden number.
In the train to the east of France.
First Time ever that I run an XCODE app to test the new LiDAR in the I-PAD Pro 2020!
What a surprise to see this cloud Points
First time i use a camera in a shader. From 2d to 3d thanks to 'The Art of Code' youtube channel
Finished the great tutorial from 'the art of code" Lots of good advices
Only 5 minutes tonight
following the tutorial from 'The art of code"
I like this one, looks like a molecule "chelou"
TextureCube in Three.js
Fragment and Vertex Shader from the exemple of the three.js website
SHADER after a delicious day with my brother, walking in the Broceliande Forest un Britany
SHADER XP ++
Random point for the third point of a triangle
Shader XP leraning
Lines + step + noise + Fract
Shader XP, learning
Maintenant on part à la plage