justin

Swift

Swift for 365 consecutive days

Creator

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Onscreen navigation using the hooks from the key board 0.5hr

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Starting numpad view 0.25hr

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Fleshing out usages/keyboard navigation. 0.25hr

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More UI planning. Settled on a plan for next screen. 0.25hr

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Thinking about how to map a keyboard onto a different sized screen. 0.5hr

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Expanding numpad 0.5hr

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Starting keyboard view 0.25hr

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Looking at keyboard LED patterns 0.5hr

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Finally got unsubscriptions working. Now to clean up the mess I made. 0.25hr

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iPhone keyboard testing 0.5hr

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Got new notification structure set up, but seems to not be working still. May need to look at another way of doing this. Tested iPhone keyboard commands. 1.0hr

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Still working through implementation of cancelling publisher notifications in swiftui. 0.25hr

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Working on implementation of a cancel subscription 0.25hr

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found a way to cancel notifcaitioin publisher 0.25hr

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More debugging of programmatic dismissal of a view. 0.25hr

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Determined views are subscribed/updating even when not visible. Causes my old views to immediately pop off when not intended. 0.25hr

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Exploring other ways to get programattic navigation with SwiftUI. 0.5hr

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Debugging multiple layers of SwiftUI views pushed programatically. 0.75hr

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Working on nested views. One layer deep now works for popping off views, but going any deeper has issues. 0.5hr

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Mapping out SMS screen 0.25hr

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Trying out view popping programmatically, hitting issues with pop 0.5hr

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Keyboard navigation now within SwiftUI, working kinks out with manual view popping. 0.5hr

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Add notifications for arrowkeys on iPad, need to work on phone next. 0.25hr

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Keyboard notifications subscribed to in SwiftUI view ~ 0.25hr

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Messing with keyboard shortcuts. Had to use ipad for now -- will check iPhone next. 0.25hr

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Add new gesture for changing selection. Keyboard up next 0.25hr

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Convert life kit to new format, add randomiser to initial selection 0.25hr

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Made MenuItems simplified, made a breakthrough on type erasure. Can now pass selected Status down, reset, etc. 0.5hr

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Tweaking pagination to fix off-by-one error, deal with selection on indexes now. 0.5hr

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add basic pagination 0.5hr

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Messing with pagination 0.5hr

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Messing with gestures for pagination 0.25hr

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Adjust spacing on menu item index 0.25hr

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Add colour set for primary highlight , plan refactor for how links are marked selected or not. 0.5hr

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Finally got views to be fully modular, created LifeKit with this framework. 0.25hr

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Implemented AnyView to type erase for array links. Still working out kinks on linking to pages. 0.5hr

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Trying to refactor my menuitem to accept any generic view instead of just my specific type. 0.5hr

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New views from abstracted views from yesterday 0.25hr

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Abstracted menu into its own class, can be reused now. 0.25hr

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Refactor background into separate view 0.25hr

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Breaking out classes to create future menu screens. 0.25hr

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hide back button & retain gesture 0.25hr

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Remove back button from databox 0.25hr

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Clean up unused code 0.25hr

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Tighten up padding around menu links, fit all on screen now. 0.25hr

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Fix background safe limits 0.25hr

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Fix cell background color in links 0.5hr

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GeometryReader bug, working around size too big 0.25hr

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Messing with colour and positioning 0.25hr

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Refining animation during menu transitions. 0.5hr

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Dependency management in Xcode 0.25hr

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quick project building, and couldn't upload last night for some reason 0.25hr

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Event hosting today, just small layout design. 0.25hr

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Experimenting with transitions 0.25hr

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Refine selection in list background 0.25hr

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Trying to get highlighting style on row element titles. 0.5hr

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Add background to index & abstract index into separate view for keyboard selection later. 0.5hr

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Add indexes to links 0.25hr

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Slight layout adjustment 0.25hr

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Left align links, next step taller height/padding 0.25hr

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Created custom menu link items finally 0.5hr

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Refactoring menu items to support indexes & a style 0.75hr

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Building Data box menu, playing with DragGesture overrides for static menu 0.5hr

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Back to Phone UI experiments 0.5hr

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Small polish on UI, change font. Think i can call this done for now. 0.75hr

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Cleaned up the styling, used some live human rubber duck debugging to figure out what was wrong with the pickers being off-centre. 0.75hr

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Fixed bug with spinners changing their own value after their listener got triggered. Should map the values so there's no inconsistency, but good enough for now. 1.0hr

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Trying to avoid mapping values one way or other. Will need to try another approach to getting this rounding errors fixed. 0.25hr

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Musting around with calculated properties as solution to my conversion inaccuracies. 0.75hr

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Debugging a rounding error when converting between km and mi. 0.25hr

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Conversion mostly working, besides some rounding errors. 1.0hr

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Make both pickers sync now. Missed out on one of the functions I was calling and didn't bother reading the API. 1.5hr

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Tried a couple of new approach for passing data back, didn't get anywhere. Did find a WWDC session I need to dig in to tomorrow. 1.0hr

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Finally got binding to work. Now need to work on 2-way binding. 1.0hr

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Still flopping around with UI Controller binding w/ SwiftUI 0.5hr

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Struggling with passing data back from ViewController up to SwiftuI 0.5hr

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Added some helper functions to handle pace. Need to work out how to pass data back up to parent view in SwiftUI again. 0.25hr

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clean up UIPickers so that I can actually use them for seconds, not minutes/hours 0.75hr

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Creating a new time picker for pace converter 0.5hr

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Text background colour 0.25hr

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Limited time today, messed with quadcurve in GeometryReader 0.25hr

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Added white play icons to data box. I think I might switch to SVGs, this is really troublesome to design in code, and probably not worth the juice's squeezer. 0.5hr

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Paramterise icon colour gradients 0.25hr

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Add text to icons, adjust geometryreader to use correct height & width 1.0hr

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Drawing icons in SwiftUI, starting with Data Box 0.5hr

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add some more circles, use gradient

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made activity circle animated 0.5hr

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Copied the Futureland web push in SwiftUI 1.0hr

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Start of a new HealthPlayground 0.5hr

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Seeing what is available, Swopping materials around 0.25hr

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Render a cube 0.25hr

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Started a new AR project. 0.25hr

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Clean up UI on this CoreML project. Don’t see anywhere else to take this for now. 0.5hr

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Set up an InceptionV3 model. Need to think about what else I can do with this. Image is a bit boring 1.0hr

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Starting a new project, Seeing what CoreML allows you to do 1.0hr

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fixed a bug with cancel button, cleaned up source a bit. I think this project is taken to logical conclusion, can start to be used. Also played with iMovie for output. 1.0hr

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Incorporated blurb into text. Need to work on cleaning up UI next 0.25hr.

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Added api key persistence. Need to incorporate blurb next. 0.5hr

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Disable capture button during preview screen 0.25hr

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added "enter to submit" for text blurb 0.25hr

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Dealing with AppStoreConnect 0.25hr

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add keyboard dismissal gesture, change text view to a text field, still need to hook up text field to API submitting 0.5hr

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Added a cancel preview button 0.5hr

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hook up modal dialog to upload, dismiss on submit 1.0hr

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clean up modal and preference view 1.0hr

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Moving around modal view elements 0.5hr

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Dismiss keyboard when hiding dialogue, cleaned up interface around hiding dialogues. Need to work on cleaning up preview modal 1.0hr

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API key set, need to dismiss keyboard after dialog dismissed 0.25hr

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Dismiss preference view when API key is valid 0.25hr

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Fixed slack layout, now need to dismiss dialog when API key is entered. 0.25hr

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auto layout :disappointed: 0.25hr

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More layout adjustments 1.0hr

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Image preview working, now to clean up lay out 0.5hr

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Slack API key preferences, token subbed out now, need to wire up form. 0.5hr

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Adding modal for Slack API key 0.25hr

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Debugging xcode views 0.25hr

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adjusting auto layout with modal 0.5hr

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Experimenting with not putting secrets in code 0.75hr

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Adding image view to reflection modal 0.25hr

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limited energy , aligning modal 0.25hr

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tweaking modal 0.25hr

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Adding another view to add a description 0.25hr

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Lektor site for Mouthbreath 1.0hr

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Used holiday time to push this through the Turkey gate 1.5hr

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Simulator screenshots 0.25hr

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application store requirementsssss 0.5hr

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layout adjustment 0.5hr

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Properly remove activity spinner when upload complete. 0.5hr

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Show progress indicator, but need to work on getting it to stop proper 0.25hr

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Working on a progress indicator for uploads 0.5hr

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Camera now successfully posting to slack channel. 1.0hr

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Xcode upgrade to try to fix Swift Package Manager dependency issues 1.5hr

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Posting to a slack channel now 0.5hr

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New project for topical camera 1.5hr

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Planning next project, maybe port one of my Swift Shortcuts for food tracking to SwiftUI. 0.25hr

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Finalising changes to styling with what I have access to in this Xcode version. Pushing to beta and will test next couple of weeks before publishing. 2.5hr

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Styling config theme on mouthbreath 0.5hr

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Swopped out file, think this is done. Meets my needs of needing to convert HEIC to JPG, on TO next project. 2.0hr

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wiring up my playground to InterfaceBuilder now. Outputting files after I figured out I had to turn off AppSandbox. Now to turn it on and get the right entitlements etc. 2.5hr

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Re-learning interface builder since I can't run SwiftUI on my mac, and I don't want to upgrade 1.0hr

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Converted file now exported to file as well. 2.0hr

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First pass of image conversion from HEIC 1.5hr

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Was thinking about SwiftUI on macOS, but I don't have easy access to a Catalina machine right now. AppKit it is 0.5hr

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Starting a new macOS application 0.5hr

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New test builds 0.25hr

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re-upload of yesterday's since accidentally deleted - style updates 0.25hr

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Another swomped day, just more copy. 0.25hr

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More copy 0.25hr

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Adding some informational copy 1.0hr

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Unstretch logo, make about screen a scroll view. 0.5hr

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add application icon to about screen 0.5hr

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Clean up config view 1.5hr

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limited time today, just a quick jump 0.05hr

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Added attributions 1.5hr

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First cut of a config screen 1.0hr

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Reverting update text to give better feedback of last reading 0.5hr

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Finished ability to remove cities. A bit hacky, but fine for now. 1.0hr

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Starting skeleton for removing a city 0.25hr

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Fixed a bug in iPad view and got my first External TestFlight user & build approved 1.5hr

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Moved my main model to use a DTO, removed JSON decoding/encoding code 1.5hr

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Uploading builds to TestFlight, though hung up on rejected builds for some reason. 0.5hr

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add "enter" to search 0.5hr

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Refactor search results to use a DTO to clean up encoding/decoding to JSON. 1.5hr

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Progress on UI for adding cities 0.5hr

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Save searched cities, make certain air quality indicators optional. 1.5hr

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parsing search results properly now. 1.5hr

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Extend add city view a bit. 0.5hr

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added a new card, scaffolding model for search results 1.0hr

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Add an app icon, refresh favourite city data on launch

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Jumped through all the hoops to get TestFlight working. 1.5hr

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added pull to refresh that I might swop out tomorrow 2.0hr

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Added state saving, so now previous results are saved between launches 2.5hr

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added a favourite button, and a way to launch to favourites. no state currently persisted between launches yet though. 1.5hr

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Added last updated field. 0.5hr

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Visual revamp, change fonts, running it on an actual phone now. 0.5hr

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Added range-based view that changes colour based on value. 0.5hr

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Added a map view, refactored seed data for initial list. 1.0hr

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Changing detail view a bit, adding more properties 1.0hr

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Pull & display PM2.5 AQI data for each city now. 1.0hr

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Pulling live data from API, working on pushing it into model. 0.75hr

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Initial UI skeleton before pulling data from API. 1.0hr

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Missing dongle to connect phone to laptop, starting a new project in meantime to pull AQI. 0.5hr

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Restyle edit screen, will start testing this on real phone now that I have an iOS 13 seargent now. 0.25hr

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Add creation date to entries. 0.5hr

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Editing logs, though there is a bug with the edit button only working once. Downloading Xcode GM to see if it fixes. 1.25hr

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Adding new entries no longer changes order randomly -- since I am using an array of keys. 0.5hr

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Implemented an "add entry" button. Much easier in Flux way. 2.0hr

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Got a detail view up after a heavy refactor -- now detail view is being pulled from Flux state. Next up is tidying up view & re-implementing editing. 1.0hr

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DRIED EYES, taking a rest today 0.0hr

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Shuffling things around 0.5hr

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Shifting things around, broken again. 0.5hr

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FINALLY getting a successful build. Data starting to flow in Flux-y way. 1.5hr

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Continuing on main content view move to Flux. 0.15hr

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Traveling and refactoring. 0.15hr

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Working through compilation errors while refactoring. 1.0hr

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Finding small time when I can to refactor more. 1.0hr

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Lost some work in refactoring, backtarcking. 0.5hr

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More flux conversion 0.25hr

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Still refactoring, and in the middle of travel/working. Flux makes mental gymnastics easier on data flow. 0.25hr

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Migrating everything to SwiftUIFlux 2.5hr

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Can finally add & delete entrees. Restructuring more since my navigationlinks are broken again. 3.0hr

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Starting to implement a cloudkit data store 0.25hr

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Finding brief time to refactor, downloading new xcode beta to try to alleviAte some issues hitting. 0.25hr

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Pulling models into separate files 0.5hr

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Tweak views some more while looking at object persistence. 1.0hr

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more clean up of views 0.5hr

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update edit screen layout 0.5hr

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New posting time, trying to rework how log entries are pulled still. 0.75hr

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Stuck trying to combine index trick with accessing a dynamic list vs. static. 0.25hr

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Working on getting an "add entry" button, though hitting some limits of the workarounds I have in place. 0.5hr

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Can now delete entries. Took some hacking to get around the beta-ness of SwiftUI, but learning to work around it is fun in itself. Also looking at ways to make these HFO less monotonours. 1.0hr

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With some help, I have improved data flow, using an external data store object and Published/ObservableObjects so that my views are updated when data is. 1.0hr

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Trying to get my subview changes to a model to apply upstream. Not there yet. 1.5hr

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Cleaned up the views a bit, work on bug with log details not getting saved when going up view hierarchy. 1.0hr

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Got the bindings right for the detail view. 1.0hr

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Working out an editor - looking at SwiftUI binding paradigms again. 1.0hr

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Added an edit view, and started looking into CloudKit. 1.0hr

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Got XCode updated, added a detail view. Need to add some backing to the model next. 1.0hr

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Fighting xcode beta installation, wasn’t able to even get it running today. 1.0hr

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Getting back into SwiftUI, this time on Mojave. Creating base of a log entry bit that I normally use "shortcuts" for 1.0hr

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More searching on prior work for hand detection. 0.5hr

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More research on hand detection 0.25hr

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Looking up frameworks for multitouch 0.5hr

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Researching what options I have for detecting which hand is using the trackpad. Watching this video has been a good source of inspiration. 1.0hr

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Started a HFO backlog for myself and spent some time thinking about projects I might want to do. 0.5hr

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Add toggle button based on current layout. This wraps up as far as I want to take this application for now. 0.5hr

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Still fighting with AppKit on showing a NSMenu and using an action on NSStatusItem. 1.0hr

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Reading blog posts on the bug in NSMenu. 0.5hr

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Think I hit a bug in AppKit where you can't both run an action on a status bar and have a menu. Need to figure out a workaround tomorrow. 0.5hr

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Got into completion handlers for a bug where menubar item status wasn't updating at the correct time. That was still too early, so tried moving the update to when the menu is open, but still trying to get that to work 1.0hr

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Update the current keyboard in the menu item after layout change now. Last item doesn't make sense to keep, so next to chop off. 0.5hr

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Can read the current keyboard's layout now. Will maybe add a toggle, keyboard shortcuts, and a way to select the current keyboard. 0.5hr

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Now able to read the plist. Next up is picking the value I care about and building that into a toggle.

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Trying to read a nested Plist. Removed sandboxing so that I could get at the /Library plist, just need to get at parsing it now. 1.0hr

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More dive into blog posts on too-similarly named attributes - "keyboard layout". I think I'm getting closer though. 1.0hr

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Looking up more carbon APIs. Trying to add a toggle button, but first need to detect active keyboard layout. 1.0hr

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Linked menu items to run the selected AppleScripts now. Right now, you have to pick the layout. 0.75hr and 0.5hr on the Final Cut Pro pieces

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Created a menu icon application with some filler items. Also tried FCPX, but struggled a bit with keyframing the animation. 1.0hr

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Able to run AppleScripts now -- had to make a workaround to avoid Xcode corrupting my scripts. Can now run the script to switch to hard-coded ANSI. Next up is a way to detect current layout and build up some GUI. 1.0hr

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My applescripts are getting mangled for some reason. I guess Xcode cannot read them, but copying them out of my project keeps them mangled too. 1.0hr

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Got into a hole of trying to load files. Lot of things to read on the frameworks. I need to sit down tomorrow and give it another go. 1.0hr

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Have inline applescript running, but I want to run them from external scripts so I don’t have to put everything into the Application. 1.0hr

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Modified an AppleScript to swop keyboard layouts. Not a fan of using AppleScript, but doesn't seem like changing plist values has any effect. 0.5hr

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Looking at setting keyboardType values using plist buddy utility, but unfortunately this doesn't change the value used by the system. I may have to fall back to AppleScript to set this somehow and trigger it via Swift wrapper. 0.5hr

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Starting a new project to create an "keyboard type". I am having some issues with macOS and wanting to frequently switch between layout types, so reading about old Cocoa APIs that go back to macOS 8.

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Made a gist for rotating an NSImage 0.5hr

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Finally figured out the positioning for the view. Had to go through a lot of different options, so I think I'll do a writeup tomorrow of what I went through to help myself understand. 1.0hr

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Looking at using NSView animators but things aren't exactly behaving how I like. UIView seems to handle things a lot more elegantly. 1.5hr

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Still trying to work out how to flip images. I initially tried just flipping the NSView, but having issues with keeping the image centered and no luck with moving bounds/frames around. Did some reading on overriding a `drawRect` method, so will give that a try next. 1.0hr

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Sorted putting UI code on main thread. Trying to correct orientation of the emoji view, but fumbling with how to set bounds or orientation first. 0.75hr

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Reading about how to ensure dispatch on the main thread today. Initial passes didn't get anywhere, and actually broke what I had from yesterday. 0.5hr

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Passing in image view to the emojer vision now. Not fast enough for live view, but I am happy with it. 1.5 hr

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I was able to save a screenshot from a video feed now. Next I can try passing that to another function. I read about Metal for the first time today -- might play with some shaders on the camera. 1.5hr

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Looking at delegate stuff but need to restructure what I have since getting error while trying to get feed from camera as an image.

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Only had time to do some research today. Looks like I need to re-architect things a bit to get the iSight feed into NSImages.

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Just fixing up the frames today

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started port of the emojivision to nexstep instead of UIKit, everything is kinda smooshed, but it looks mostly right?

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Working on a macOS application so that I can try making a camera filter. I have the webcam set up, next to porting over code that writes to a UIImage to work with NSImage.

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Messed with @gabrieloc's playground. I remember now that Playgrounds is really unstable, but manual playing helps. I also learned that you can't access camera from playground in Mojave, so if I want to do a camera filter, I'll have to either move to macOS or iOS and all the permissions that entails.

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Sporadic internet, so post times are going to be a bit off, but have been looking at the docs while I have moments.

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Playing with scaling effects and different shapes. I really like how personable this one feels.

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Added an animation to the new card that spawns. The example I have been basing off of was using closures and that's something I need to work on understanding better.

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More gestures, this time with moving "cards"

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Played with gestures today. I kind of wish I could install the beta on my phone, but not ready for that yet. I think I want to start making my own images to use with these experiments.

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Experimenting with some button styles and icons& passing state in between views today. I am having an issue with Catalina and screen recording, so just a screen shot today.

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Just being dumb today since I'm a little low on energy from working. Still had fun, though -- and has me thinking about how to quickly iterate on some storytelling.

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Still fighting with runtime errors in swift. I think I'll set this project own and start with a new one tomorrow. Maybe something based off one of the WWDC sessions I haven't looked at yet.

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Today's HFO isn't quite as exciting. Spent a few hours trying to figure out live JSON pulling. There's something I'm missing in my architecture that's not clicking with my brain yet. I'll give it another go tomorrow with a rested mind.

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Spent today cleaning up the Citibike tracker from yesterday. I fixed some of the models to work with the real data. I've also added in a map view. It's really easy to get stuff working with SwiftUI -- I can't believe how much I got done with so little work. Next up is getting it to pull stuff live from the API.

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Messed around with the CitiBike API, but spent most of the time wrestling with how to build up models from JSON and dealing with data. Fun stuff!

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Experimented with drawing with parameters in SwiftUI today. Biggest thing I learned was about `.frame` which was helpful in resizing how big things can go.

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Built a transaction list modelling a budget software I had done in Swift, this time in SwiftUI. Had some hangups pulling data from JSON, but got past by switching to Strings for now.

internetvin
Whoa, this looks interesting. So can you...
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justin
justin Swift